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@@ -1,119 +1,118 @@
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-<?xml version="1.0" encoding="utf-8" standalone="no"?>
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-<qnx xmlns="http://www.qnx.com/schemas/application/1.0">
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-
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-<!-- BlackBerry OS application descriptor file.
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- Specifies parameters for identifying, installing, and launching native applications on BlackBerry OS.
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--->
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-
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- <!-- A universally unique application identifier. Must be unique across all BlackBerry OS applications.
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- Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
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- <id>org.gameplay3d.sample_character</id>
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-
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- <!-- The name that is displayed in the BlackBerry OS application installer.
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- May have multiple values for each language. See samples or xsd schema file. Optional. -->
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- <name>Character</name>
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-
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- <!-- A string value of the format <0-999>.<0-999>.<0-999> that represents application version which can be used to check for application upgrade.
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- Values can also be 1-part or 2-part. It is not necessary to have a 3-part value.
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- An updated version of application must have a versionNumber value higher than the previous version. Required. -->
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- <versionNumber>2.0.0</versionNumber>
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-
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- <!-- Fourth digit segment of the package version. First three segments are taken from the
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- <versionNumber> element. Must be an integer from 0 to 2^16-1 -->
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- <buildId>1</buildId>
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-
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- <!-- Description, displayed in the BlackBerry OS application installer.
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- May have multiple values for each language. See samples or xsd schema file. Optional. -->
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- <description>Character</description>
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-
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- <!-- Name of author which is used for signing. Must match the developer name of your development certificate. -->
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- <author>RIM Canada</author>
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-
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- <!-- Unique author ID assigned by signing authority. Required if using debug tokens. -->
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- <!-- <authorId>gYAAgPkLP1tZlyYP1wiMaRFFNMw</authorId> -->
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-
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- <initialWindow>
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- <aspectRatio>landscape</aspectRatio>
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- <autoOrients>false</autoOrients>
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- <systemChrome>none</systemChrome>
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- <transparent>false</transparent>
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- </initialWindow>
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-
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- <category>core.games</category>
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-
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- <asset path="icon.png">icon.png</asset>
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- <asset path="../../gameplay/res/logo_powered_white.png">res/logo_powered_white.png</asset>
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- <asset path="../../gameplay/res/shaders">res/shaders</asset>
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- <asset path="../../gameplay/res/ui">res/ui</asset>
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- <asset path="res/common">res/common</asset>
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-
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- <asset path="res/design/backboard.png">res/png/backboard.png</asset>
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- <asset path="res/design/basketball.png">res/png/basketball.png</asset>
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- <asset path="res/design/basketballnet.png">res/png/basketballnet.png</asset>
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- <asset path="res/design/book.png">res/png/book.png</asset>
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- <asset path="res/design/bookshelf.png">res/png/bookshelf.png</asset>
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- <asset path="res/design/boy.png">res/png/boy.png</asset>
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- <asset path="res/design/decals.png">res/png/decals.png</asset>
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- <asset path="res/design/door.png">res/png/door.png</asset>
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- <asset path="res/design/doorframe.png">res/png/doorframe.png</asset>
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- <asset path="res/design/easel.png">res/png/easel.png</asset>
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- <asset path="res/design/floor.png">res/png/floor.png</asset>
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- <asset path="res/design/floortiles.png">res/png/floortiles.png</asset>
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- <asset path="res/design/gamepad.png">res/png/gamepad.png</asset>
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- <asset path="res/design/playtable.png">res/png/playtable.png</asset>
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- <asset path="res/design/shadow.png">res/png/shadow.png</asset>
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- <asset path="res/design/storageorganizer.png">res/png/storageorganizer.png</asset>
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- <asset path="res/design/tableleg1.png">res/png/tableleg1.png</asset>
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- <asset path="res/design/tableleg2.png">res/png/tableleg2.png</asset>
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- <asset path="res/design/tableleg3.png">res/png/tableleg3.png</asset>
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- <asset path="res/design/tableleg4.png">res/png/tableleg4.png</asset>
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- <asset path="res/design/tabletop.png">res/png/tabletop.png</asset>
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- <asset path="res/design/tiles.png">res/png/tiles.png</asset>
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- <asset path="res/design/tilesn.png">res/png/tilesn.png</asset>
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- <asset path="res/design/toybox.png">res/png/toybox.png</asset>
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- <asset path="res/design/walleast.png">res/png/walleast.png</asset>
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- <asset path="res/design/wallnorth.png">res/png/wallnorth.png</asset>
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- <asset path="res/design/walloverhang.png">res/png/walloverhang.png</asset>
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- <asset path="res/design/wallsouth.png">res/png/wallsouth.png</asset>
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- <asset path="res/design/wallwest.png">res/png/wallwest.png</asset>
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- <asset path="res/design/windowledge.png">res/png/windowledge.png</asset>
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- <asset path="res/design/wood.png">res/png/wood.png</asset>
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- <asset path="res/design/woodn.png">res/png/woodn.png</asset>
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- <asset path="game.png.config">game.config</asset>
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-
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- <configuration name="Device-Debug">
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+<?xml version="1.0" encoding="utf-8" standalone="no"?>
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+<qnx xmlns="http://www.qnx.com/schemas/application/1.0">
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+
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+<!-- BlackBerry OS application descriptor file.
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+ Specifies parameters for identifying, installing, and launching native applications on BlackBerry OS.
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+-->
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+
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+ <!-- A universally unique application identifier. Must be unique across all BlackBerry OS applications.
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+ Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
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+ <id>org.gameplay3d.sample_character</id>
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+
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+ <!-- The name that is displayed in the BlackBerry OS application installer.
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+ May have multiple values for each language. See samples or xsd schema file. Optional. -->
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+ <name>Character</name>
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+
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+ <!-- A string value of the format <0-999>.<0-999>.<0-999> that represents application version which can be used to check for application upgrade.
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+ Values can also be 1-part or 2-part. It is not necessary to have a 3-part value.
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+ An updated version of application must have a versionNumber value higher than the previous version. Required. -->
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+ <versionNumber>2.0.0</versionNumber>
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+
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+ <!-- Fourth digit segment of the package version. First three segments are taken from the
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+ <versionNumber> element. Must be an integer from 0 to 2^16-1 -->
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+ <buildId>1</buildId>
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+
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+ <!-- Description, displayed in the BlackBerry OS application installer.
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+ May have multiple values for each language. See samples or xsd schema file. Optional. -->
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+ <description>Character</description>
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+
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+ <!-- Name of author which is used for signing. Must match the developer name of your development certificate. -->
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+ <author>RIM Canada</author>
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+
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+ <!-- Unique author ID assigned by signing authority. Required if using debug tokens. -->
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+ <!-- <authorId>gYAAgLDcDLxX077jVWRVnDpywiU</authorId> -->
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+
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+ <initialWindow>
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+ <aspectRatio>landscape</aspectRatio>
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+ <autoOrients>false</autoOrients>
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+ <systemChrome>none</systemChrome>
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+ <transparent>false</transparent>
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+ </initialWindow>
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+
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+ <category>core.games</category>
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+
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+ <asset path="icon.png">icon.png</asset>
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+ <asset path="res/common">res/common</asset>
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+ <asset path="res/design/backboard.png">res/png/backboard.png</asset>
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+ <asset path="res/design/basketball.png">res/png/basketball.png</asset>
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+ <asset path="res/design/basketballnet.png">res/png/basketballnet.png</asset>
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+ <asset path="res/design/book.png">res/png/book.png</asset>
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+ <asset path="res/design/bookshelf.png">res/png/bookshelf.png</asset>
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+ <asset path="res/design/boy.png">res/png/boy.png</asset>
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+ <asset path="res/design/decals.png">res/png/decals.png</asset>
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+ <asset path="res/design/door.png">res/png/door.png</asset>
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+ <asset path="res/design/doorframe.png">res/png/doorframe.png</asset>
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+ <asset path="res/design/easel.png">res/png/easel.png</asset>
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+ <asset path="res/design/floor.png">res/png/floor.png</asset>
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+ <asset path="res/design/floortiles.png">res/png/floortiles.png</asset>
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+ <asset path="res/design/gamepad.png">res/png/gamepad.png</asset>
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+ <asset path="res/design/playtable.png">res/png/playtable.png</asset>
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+ <asset path="res/design/shadow.png">res/png/shadow.png</asset>
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+ <asset path="res/design/storageorganizer.png">res/png/storageorganizer.png</asset>
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+ <asset path="res/design/tableleg1.png">res/png/tableleg1.png</asset>
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+ <asset path="res/design/tableleg2.png">res/png/tableleg2.png</asset>
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+ <asset path="res/design/tableleg3.png">res/png/tableleg3.png</asset>
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+ <asset path="res/design/tableleg4.png">res/png/tableleg4.png</asset>
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+ <asset path="res/design/tabletop.png">res/png/tabletop.png</asset>
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+ <asset path="res/design/tiles.png">res/png/tiles.png</asset>
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+ <asset path="res/design/tilesn.png">res/png/tilesn.png</asset>
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+ <asset path="res/design/toybox.png">res/png/toybox.png</asset>
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+ <asset path="res/design/walleast.png">res/png/walleast.png</asset>
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+ <asset path="res/design/wallnorth.png">res/png/wallnorth.png</asset>
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+ <asset path="res/design/walloverhang.png">res/png/walloverhang.png</asset>
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+ <asset path="res/design/wallsouth.png">res/png/wallsouth.png</asset>
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+ <asset path="res/design/wallwest.png">res/png/wallwest.png</asset>
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+ <asset path="res/design/windowledge.png">res/png/windowledge.png</asset>
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+ <asset path="res/design/wood.png">res/png/wood.png</asset>
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+ <asset path="res/design/woodn.png">res/png/woodn.png</asset>
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+ <asset path="game.png.config">game.config</asset>
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+ <asset path="../../gameplay/res/logo_powered_white.png">res/logo_powered_white.png</asset>
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+ <asset path="../../gameplay/res/shaders">res/shaders</asset>
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+ <asset path="../../gameplay/res/ui">res/ui</asset>
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+
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+ <configuration name="Device-Debug">
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<platformArchitecture>armle-v7</platformArchitecture>
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- <asset path="Device-Debug/sample-character" entry="true" type="Qnx/Elf">sample-character</asset>
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+ <asset path="Device-Debug/sample-character" entry="true" type="Qnx/Elf">sample-character</asset>
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</configuration>
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- <configuration name="Device-Release">
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+ <configuration name="Device-Release">
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<platformArchitecture>armle-v7</platformArchitecture>
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- <asset path="Device-Release/sample-character" entry="true" type="Qnx/Elf">sample-character</asset>
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+ <asset path="Device-Release/sample-character" entry="true" type="Qnx/Elf">sample-character</asset>
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</configuration>
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- <configuration name="Simulator">
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+ <configuration name="Simulator">
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<platformArchitecture>x86</platformArchitecture>
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- <asset path="Simulator/sample-character" entry="true" type="Qnx/Elf">sample-character</asset>
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+ <asset path="Simulator/sample-character" entry="true" type="Qnx/Elf">sample-character</asset>
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</configuration>
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-
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- <!-- The icon for the application, which should be 114x114. -->
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- <icon>
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- <image>icon.png</image>
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- </icon>
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-
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- <!-- The splash screen that will appear when your application is launching. Should be 1280x720. -->
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- <!-- <splashscreen></splashscreen> -->
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-
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- <!-- The permissions requested by your application. -->
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- <!-- <action>access_shared</action> -->
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- <!-- <action>record_audio</action> -->
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- <!-- <action>read_geolocation</action> -->
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- <!-- <action>use_camera</action> -->
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- <!-- <action>access_internet</action> -->
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- <!-- <action>play_audio</action> -->
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- <!-- <action>post_notification</action> -->
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- <!-- <action>set_audio_volume</action> -->
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- <!-- <action>read_device_identifying_information</action> -->
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-
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- <!-- Ensure that shared libraries in the package are found at run-time. -->
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- <env var="LD_LIBRARY_PATH" value="app/native/lib"/>
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-
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-</qnx>
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+
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+ <!-- The icon for the application, which should be 114x114. -->
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+ <icon>
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+ <image>icon.png</image>
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+ </icon>
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+
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+ <!-- The splash screen that will appear when your application is launching. Should be 1280x720. -->
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+ <!-- <splashscreen></splashscreen> -->
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+
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+ <!-- The permissions requested by your application. -->
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+ <!-- <action>access_shared</action> -->
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+ <!-- <action>record_audio</action> -->
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+ <!-- <action>read_geolocation</action> -->
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+ <!-- <action>use_camera</action> -->
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+ <!-- <action>access_internet</action> -->
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+ <!-- <action>play_audio</action> -->
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+ <!-- <action>post_notification</action> -->
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+ <!-- <action>set_audio_volume</action> -->
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+ <!-- <action>read_device_identifying_information</action> -->
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+
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+ <!-- Ensure that shared libraries in the package are found at run-time. -->
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+ <env var="LD_LIBRARY_PATH" value="app/native/lib"/>
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+
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+</qnx>
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