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Fix for JNI mangled name to match updated activity class

seanpaultaylor 11 년 전
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eee4bb088b
1개의 변경된 파일2개의 추가작업 그리고 2개의 파일을 삭제
  1. 2 2
      gameplay/src/PlatformAndroid.cpp

+ 2 - 2
gameplay/src/PlatformAndroid.cpp

@@ -1765,7 +1765,7 @@ std::string Platform::displayFileDialog(size_t mode, const char* title, const ch
 extern "C"
 {
 
-JNIEXPORT void JNICALL Java_org_gameplay3d_GameNativeActivity_gamepadEventConnectedImpl(JNIEnv* env, jclass clazz, jint deviceId, jint buttonCount, jint joystickCount, jint triggerCount, jstring deviceName)
+JNIEXPORT void JNICALL Java_org_gameplay3d_GamePlayNativeActivity_gamepadEventConnectedImpl(JNIEnv* env, jclass clazz, jint deviceId, jint buttonCount, jint joystickCount, jint triggerCount, jstring deviceName)
 {
     const char* name = env->GetStringUTFChars(deviceName, JNI_FALSE);
     
@@ -1774,7 +1774,7 @@ JNIEXPORT void JNICALL Java_org_gameplay3d_GameNativeActivity_gamepadEventConnec
     env->ReleaseStringUTFChars(deviceName, name);
 }
 
-JNIEXPORT void JNICALL Java_org_gameplay3d_GameNativeActivity_gamepadEventDisconnectedImpl(JNIEnv* env, jclass clazz, jint deviceId)
+JNIEXPORT void JNICALL Java_org_gameplay3d_GamePlayNativeActivity_gamepadEventDisconnectedImpl(JNIEnv* env, jclass clazz, jint deviceId)
 {
 	gameplay::Platform::gamepadEventDisconnectedInternal(deviceId);
 }