Pārlūkot izejas kodu

Merge branch 'next' of https://github.com/blackberry/GamePlay into next

Conflicts:
	samples/browser/src/TerrainSample.cpp
seanpaultaylor 12 gadi atpakaļ
vecāks
revīzija
f0bbd34760

Failā izmaiņas netiks attēlotas, jo tās ir par lielu
+ 4 - 518
gameplay/gameplay.xcodeproj/project.pbxproj


+ 2 - 0
samples/browser/sample-browser.xcodeproj/project.pbxproj

@@ -693,6 +693,7 @@
 		5B61612A14CCC24C0073B857 /* Debug */ = {
 		5B61612A14CCC24C0073B857 /* Debug */ = {
 			isa = XCBuildConfiguration;
 			isa = XCBuildConfiguration;
 			buildSettings = {
 			buildSettings = {
+				ARCHS = "$(ARCHS_STANDARD_INCLUDING_64_BIT)";
 				CLANG_CXX_LANGUAGE_STANDARD = "gnu++98";
 				CLANG_CXX_LANGUAGE_STANDARD = "gnu++98";
 				CLANG_CXX_LIBRARY = "libstdc++";
 				CLANG_CXX_LIBRARY = "libstdc++";
 				CODE_SIGN_IDENTITY = "iPhone Developer";
 				CODE_SIGN_IDENTITY = "iPhone Developer";
@@ -729,6 +730,7 @@
 		5B61612B14CCC24C0073B857 /* Release */ = {
 		5B61612B14CCC24C0073B857 /* Release */ = {
 			isa = XCBuildConfiguration;
 			isa = XCBuildConfiguration;
 			buildSettings = {
 			buildSettings = {
+				ARCHS = "$(ARCHS_STANDARD_INCLUDING_64_BIT)";
 				CLANG_CXX_LANGUAGE_STANDARD = "gnu++98";
 				CLANG_CXX_LANGUAGE_STANDARD = "gnu++98";
 				CLANG_CXX_LIBRARY = "libstdc++";
 				CLANG_CXX_LIBRARY = "libstdc++";
 				CODE_SIGN_IDENTITY = "iPhone Distribution";
 				CODE_SIGN_IDENTITY = "iPhone Distribution";

+ 3 - 3
samples/character/res/common/scene.material

@@ -27,7 +27,7 @@ material texturedUnlit
     }
     }
 }
 }
 
 
-material textured
+material texturedSpecular
 {
 {
     technique
     technique
     {
     {
@@ -35,7 +35,7 @@ material textured
         {
         {
             vertexShader = res/shaders/textured.vert
             vertexShader = res/shaders/textured.vert
             fragmentShader = res/shaders/textured.frag
             fragmentShader = res/shaders/textured.frag
-			defines = DIRECTIONAL_LIGHT_COUNT 1
+			defines = SPECULAR;DIRECTIONAL_LIGHT_COUNT 1
 
 
             u_worldViewProjectionMatrix = WORLD_VIEW_PROJECTION_MATRIX
             u_worldViewProjectionMatrix = WORLD_VIEW_PROJECTION_MATRIX
             u_inverseTransposeWorldViewMatrix = INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX
             u_inverseTransposeWorldViewMatrix = INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX
@@ -284,7 +284,7 @@ material lightblue : colored
     }
     }
 }
 }
 
 
-material basketball : textured
+material basketball : texturedSpecular
 {
 {
     technique
     technique
     {
     {

Daži faili netika attēloti, jo izmaiņu fails ir pārāk liels