@@ -191,7 +191,7 @@ void PhysicsCharacter::setVelocity(float x, float y, float z)
_moveVelocity.setValue(x, y, z);
}
-void PhysicsCharacter::resetVeloctiyState()
+void PhysicsCharacter::resetVelocityState()
{
_forwardVelocity = 0.0f;
_rightVelocity = 0.0f;
@@ -114,10 +114,10 @@ public:
void setVelocity(float x, float y, float z);
/**
- * Resets all of interal velocity state which brings the character to an immediate stop
+ * Resets the internal velocity state which brings the character to an immediate stop
*
*/
- void resetVeloctiyState();
+ void resetVelocityState();
* Rotates the character.