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Merge pull request #1007 from dgough/next

Fixed the visual studio project and filter
Sean Paul Taylor %!s(int64=12) %!d(string=hai) anos
pai
achega
f43a792b23
Modificáronse 2 ficheiros con 7 adicións e 1 borrados
  1. 1 1
      gameplay/gameplay.vcxproj
  2. 6 0
      gameplay/gameplay.vcxproj.filters

+ 1 - 1
gameplay/gameplay.vcxproj

@@ -510,7 +510,7 @@
     <ClInclude Include="src\lua\lua_RenderState.h" />
     <ClInclude Include="src\lua\lua_RenderState.h" />
     <ClInclude Include="src\lua\lua_RenderStateAutoBinding.h" />
     <ClInclude Include="src\lua\lua_RenderStateAutoBinding.h" />
     <ClInclude Include="src\lua\lua_RenderStateBlend.h" />
     <ClInclude Include="src\lua\lua_RenderStateBlend.h" />
-    <ClInclude Include="stc\lua\lua_RenderStateCullFaceSide.h" />
+    <ClInclude Include="src\lua\lua_RenderStateCullFaceSide.h" />
     <ClInclude Include="src\lua\lua_RenderStateDepthFunction.h" />
     <ClInclude Include="src\lua\lua_RenderStateDepthFunction.h" />
     <ClInclude Include="src\lua\lua_RenderStateStateBlock.h" />
     <ClInclude Include="src\lua\lua_RenderStateStateBlock.h" />
     <ClInclude Include="src\lua\lua_RenderTarget.h" />
     <ClInclude Include="src\lua\lua_RenderTarget.h" />

+ 6 - 0
gameplay/gameplay.vcxproj.filters

@@ -849,6 +849,9 @@
     <ClCompile Include="src\lua\lua_TerrainListener.cpp">
     <ClCompile Include="src\lua\lua_TerrainListener.cpp">
       <Filter>src\lua</Filter>
       <Filter>src\lua</Filter>
     </ClCompile>
     </ClCompile>
+    <ClCompile Include="src\lua\lua_RenderStateCullFaceSide.cpp">
+      <Filter>src\lua</Filter>
+    </ClCompile>
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <ClInclude Include="src\Animation.h">
     <ClInclude Include="src\Animation.h">
@@ -1685,6 +1688,9 @@
     <ClInclude Include="src\lua\lua_TerrainListener.h">
     <ClInclude Include="src\lua\lua_TerrainListener.h">
       <Filter>src\lua</Filter>
       <Filter>src\lua</Filter>
     </ClInclude>
     </ClInclude>
+    <ClInclude Include="src\lua\lua_RenderStateCullFaceSide.h">
+      <Filter>src\lua</Filter>
+    </ClInclude>
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <None Include="src\Game.inl">
     <None Include="src\Game.inl">