Kaynağa Gözat

Merge pull request #1292 from seanpaultaylor/next

Next
Sean Taylor 12 yıl önce
ebeveyn
işleme
fd551440da

+ 481 - 481
samples/browser/sample-browser.vcxproj

@@ -1,485 +1,485 @@
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+    <None Include="res\common\postprocess\postprocess_sobeledge.frag" />
+    <None Include="res\common\sample.gpb" />
+    <None Include="res\common\sample.material" />
+    <None Include="res\common\sample.scene" />
+    <None Include="res\common\sphere.gpb" />
+    <None Include="res\common\terrain\encode.bat" />
+    <None Include="res\common\terrain\heightmap.r16" />
+    <None Include="res\common\terrain\sample.scene" />
+    <None Include="res\common\terrain\sample.terrain" />
+    <None Include="res\common\terrain\shapes.material" />
+    <None Include="res\common\terrain\sky.fbx" />
+    <None Include="res\common\terrain\sky.gpb" />
+    <None Include="res\common\terrain\sky.material" />
+    <None Include="res\common\terrain\terrain.form" />
+    <None Include="res\common\text.form" />
+    <None Include="res\shaders\colored.frag" />
+    <None Include="res\shaders\colored.vert" />
+    <None Include="res\shaders\font.frag" />
+    <None Include="res\shaders\font.vert" />
+    <None Include="res\shaders\form.frag" />
+    <None Include="res\shaders\form.vert" />
+    <None Include="res\shaders\lighting.frag" />
+    <None Include="res\shaders\lighting.vert" />
+    <None Include="res\shaders\skinning-none.vert" />
+    <None Include="res\shaders\skinning.vert" />
+    <None Include="res\shaders\sprite.frag" />
+    <None Include="res\shaders\sprite.vert" />
+    <None Include="res\shaders\terrain.frag" />
+    <None Include="res\shaders\terrain.vert" />
+    <None Include="res\shaders\textured.frag" />
+    <None Include="res\shaders\textured.vert" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="src\Audio3DSample.cpp" />
+    <ClCompile Include="src\BillboardSample.cpp" />
+    <ClCompile Include="src\CreateSceneSample.cpp" />
+    <ClCompile Include="src\FormsSample.cpp" />
+    <ClCompile Include="src\GamepadSample.cpp" />
+    <ClCompile Include="src\GestureSample.cpp" />
+    <ClCompile Include="src\LightSample.cpp" />
+    <ClCompile Include="src\PostProcessSample.cpp" />
+    <ClCompile Include="src\TerrainSample.cpp" />
+    <ClCompile Include="src\TriangleSample.cpp" />
+    <ClCompile Include="src\FirstPersonCamera.cpp" />
+    <ClCompile Include="src\Grid.cpp" />
+    <ClCompile Include="src\InputSample.cpp" />
+    <ClCompile Include="src\LoadSceneSample.cpp" />
+    <ClCompile Include="src\MeshPrimitiveSample.cpp" />
+    <ClCompile Include="src\PhysicsCollisionObjectSample.cpp" />
+    <ClCompile Include="src\SpriteBatchSample.cpp" />
+    <ClCompile Include="src\Sample.cpp" />
+    <ClCompile Include="src\SamplesGame.cpp" />
+    <ClCompile Include="src\TextSample.cpp" />
+    <ClCompile Include="src\TextureSample.cpp" />
+    <ClCompile Include="src\MeshBatchSample.cpp" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="src\Audio3DSample.h" />
+    <ClInclude Include="src\BillboardSample.h" />
+    <ClInclude Include="src\CreateSceneSample.h" />
+    <ClInclude Include="src\FormsSample.h" />
+    <ClInclude Include="src\GamepadSample.h" />
+    <ClInclude Include="src\GestureSample.h" />
+    <ClInclude Include="src\LightSample.h" />
+    <ClInclude Include="src\PostProcessSample.h" />
+    <ClInclude Include="src\TerrainSample.h" />
+    <ClInclude Include="src\TriangleSample.h" />
+    <ClInclude Include="src\FirstPersonCamera.h" />
+    <ClInclude Include="src\Grid.h" />
+    <ClInclude Include="src\InputSample.h" />
+    <ClInclude Include="src\LoadSceneSample.h" />
+    <ClInclude Include="src\MeshPrimitiveSample.h" />
+    <ClInclude Include="src\PhysicsCollisionObjectSample.h" />
+    <ClInclude Include="src\SpriteBatchSample.h" />
+    <ClInclude Include="src\Sample.h" />
+    <ClInclude Include="src\SamplesGame.h" />
+    <ClInclude Include="src\TextSample.h" />
+    <ClInclude Include="src\TextureSample.h" />
+    <ClInclude Include="src\MeshBatchSample.h" />
+  </ItemGroup>
+  <ItemGroup>
+    <Image Include="res\common\terrain\dirt.dds" />
+    <Image Include="res\common\terrain\grass.dds" />
+    <Image Include="res\common\terrain\normalmap.dds" />
+    <Image Include="res\common\terrain\rock.dds" />
+    <Image Include="res\common\terrain\sky.dds" />
+    <Image Include="res\logo_powered_white.png" />
+    <Image Include="res\png\brick.png" />
+    <Image Include="res\png\brickn.png" />
+    <Image Include="res\png\color-wheel.png" />
+    <Image Include="res\png\crate.png" />
+    <Image Include="res\png\default-theme.png" />
+    <Image Include="res\png\dirt.png" />
+    <Image Include="res\png\duck.png" />
+    <Image Include="res\png\gamepad.png" />
+    <Image Include="res\png\grass.png" />
+    <Image Include="res\png\light-directional.png" />
+    <Image Include="res\png\light-point.png" />
+    <Image Include="res\png\light-spot.png" />
+    <Image Include="res\png\logo.png" />
+  </ItemGroup>
+  <ItemGroup>
+    <Media Include="res\common\footsteps.wav" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
 </Project>

+ 12 - 12
samples/character/sample-character.vcxproj

@@ -135,7 +135,7 @@
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>../../gameplay/src;../../external-deps/bullet/include;../../external-deps/lua/include;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/png/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\oggvorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
       <RuntimeTypeInfo>
       </RuntimeTypeInfo>
       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@@ -144,7 +144,7 @@
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng.lib;zlib.lib;gameplay.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>../../external-deps/lua/lib/windows/x86;../../external-deps/bullet/lib/windows/x86;../../external-deps/openal/lib/windows/x86;../../external-deps/oggvorbis/lib/windows/x86;../../external-deps/glew/lib/windows/x86;../../external-deps/png/lib/windows/x86;../../external-deps/zlib/lib/windows/x86;../../gameplay/windows/x86/$(Configuration)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x86;..\..\external-deps\bullet\lib\windows\x86;..\..\external-deps\openal\lib\windows\x86;..\..\external-deps\oggvorbis\lib\windows\x86;..\..\external-deps\glew\lib\windows\x86;..\..\external-deps\png\lib\windows\x86;..\..\external-deps\zlib\lib\windows\x86;..\..\gameplay\windows\x86\$(Configuration)</AdditionalLibraryDirectories>
     </Link>
     <CustomBuildStep>
       <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
@@ -167,7 +167,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>../../gameplay/src;../../external-deps/bullet/include;../../external-deps/lua/include;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/png/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\oggvorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
       <RuntimeTypeInfo>
       </RuntimeTypeInfo>
       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@@ -176,7 +176,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng.lib;zlib.lib;gameplay.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>../../external-deps/lua/lib/windows/x64;../../external-deps/bullet/lib/windows/x64;../../external-deps/openal/lib/windows/x64;../../external-deps/oggvorbis/lib/windows/x64;../../external-deps/glew/lib/windows/x64;../../external-deps/png/lib/windows/x64;../../external-deps/zlib/lib/windows/x64;../../gameplay/windows/x64/$(Configuration)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x64;..\..\external-deps\bullet\lib\windows\x64;..\..\external-deps\openal\lib\windows\x64;..\..\external-deps\oggvorbis\lib\windows\x64;..\..\external-deps\glew\lib\windows\x64;..\..\external-deps\png\lib\windows\x64;..\..\external-deps\zlib\lib\windows\x64;..\..\gameplay\windows\x64\$(Configuration)</AdditionalLibraryDirectories>
     </Link>
     <CustomBuildStep>
       <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
@@ -195,7 +195,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_WINDOWS;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>../../gameplay/src;../../external-deps/bullet/include;../../external-deps/lua/include;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/png/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\oggvorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
       <RuntimeTypeInfo>true</RuntimeTypeInfo>
       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
     </ClCompile>
@@ -203,7 +203,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng.lib;zlib.lib;gameplay.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>../../external-deps/lua/lib/windows/x86;../../external-deps/bullet/lib/windows/x86;../../external-deps/openal/lib/windows/x86;../../external-deps/oggvorbis/lib/windows/x86;../../external-deps/glew/lib/windows/x86;../../external-deps/png/lib/windows/x86;../../external-deps/zlib/lib/windows/x86;../../gameplay/windows/x86/$(Configuration)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x86;..\..\external-deps\bullet\lib\windows\x86;..\..\external-deps\openal\lib\windows\x86;..\..\external-deps\oggvorbis\lib\windows\x86;..\..\external-deps\glew\lib\windows\x86;..\..\external-deps\png\lib\windows\x86;..\..\external-deps\zlib\lib\windows\x86;..\..\gameplay\windows\x86\$(Configuration)</AdditionalLibraryDirectories>
     </Link>
     <CustomBuildStep>
       <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
@@ -226,7 +226,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_WINDOWS;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>../../gameplay/src;../../external-deps/bullet/include;../../external-deps/lua/include;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/png/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\oggvorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
       <RuntimeTypeInfo>true</RuntimeTypeInfo>
       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
     </ClCompile>
@@ -234,7 +234,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng.lib;zlib.lib;gameplay.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>../../external-deps/lua/lib/windows/x64;../../external-deps/bullet/lib/windows/x64;../../external-deps/openal/lib/windows/x64;../../external-deps/oggvorbis/lib/windows/x64;../../external-deps/glew/lib/windows/x64;../../external-deps/png/lib/windows/x64;../../external-deps/zlib/lib/windows/x64;../../gameplay/windows/x64/$(Configuration)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x64;..\..\external-deps\bullet\lib\windows\x64;..\..\external-deps\openal\lib\windows\x64;..\..\external-deps\oggvorbis\lib\windows\x64;..\..\external-deps\glew\lib\windows\x64;..\..\external-deps\png\lib\windows\x64;..\..\external-deps\zlib\lib\windows\x64;..\..\gameplay\windows\x64\$(Configuration)</AdditionalLibraryDirectories>
     </Link>
     <CustomBuildStep>
       <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
@@ -255,7 +255,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>../../gameplay/src;../../external-deps/bullet/include;../../external-deps/lua/include;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/png/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\oggvorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
     </ClCompile>
     <Link>
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@@ -263,7 +263,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
       <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng.lib;zlib.lib;gameplay.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>../../external-deps/lua/lib/windows/x86;../../external-deps/bullet/lib/windows/x86;../../external-deps/openal/lib/windows/x86;../../external-deps/oggvorbis/lib/windows/x86;../../external-deps/glew/lib/windows/x86;../../external-deps/png/lib/windows/x86;../../external-deps/zlib/lib/windows/x86;../../gameplay/windows/x86/$(Configuration)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x86;..\..\external-deps\bullet\lib\windows\x86;..\..\external-deps\openal\lib\windows\x86;..\..\external-deps\oggvorbis\lib\windows\x86;..\..\external-deps\glew\lib\windows\x86;..\..\external-deps\png\lib\windows\x86;..\..\external-deps\zlib\lib\windows\x86;..\..\gameplay\windows\x86\$(Configuration)</AdditionalLibraryDirectories>
     </Link>
     <CustomBuildStep>
       <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
@@ -288,7 +288,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>../../gameplay/src;../../external-deps/bullet/include;../../external-deps/lua/include;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/png/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\oggvorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
     </ClCompile>
     <Link>
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@@ -296,7 +296,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
       <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng.lib;zlib.lib;gameplay.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>../../external-deps/lua/lib/windows/x64;../../external-deps/bullet/lib/windows/x64;../../external-deps/openal/lib/windows/x64;../../external-deps/oggvorbis/lib/windows/x64;../../external-deps/glew/lib/windows/x64;../../external-deps/png/lib/windows/x64;../../external-deps/zlib/lib/windows/x64;../../gameplay/windows/x64/$(Configuration)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x64;..\..\external-deps\bullet\lib\windows\x64;..\..\external-deps\openal\lib\windows\x64;..\..\external-deps\oggvorbis\lib\windows\x64;..\..\external-deps\glew\lib\windows\x64;..\..\external-deps\png\lib\windows\x64;..\..\external-deps\zlib\lib\windows\x64;..\..\gameplay\windows\x64\$(Configuration)</AdditionalLibraryDirectories>
     </Link>
     <CustomBuildStep>
       <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>

+ 12 - 12
samples/lua/sample-lua.vcxproj

@@ -141,7 +141,7 @@
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       <Optimization>Disabled</Optimization>
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+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\oggvorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
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@@ -149,7 +149,7 @@
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-      <AdditionalLibraryDirectories>../../external-deps/lua/lib/windows/x86;../../external-deps/bullet/lib/windows/x86;../../external-deps/openal/lib/windows/x86;../../external-deps/oggvorbis/lib/windows/x86;../../external-deps/glew/lib/windows/x86;../../external-deps/png/lib/windows/x86;../../external-deps/zlib/lib/windows/x86;../../gameplay/windows/x86/$(Configuration)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x86;..\..\external-deps\bullet\lib\windows\x86;..\..\external-deps\openal\lib\windows\x86;..\..\external-deps\oggvorbis\lib\windows\x86;..\..\external-deps\glew\lib\windows\x86;..\..\external-deps\png\lib\windows\x86;..\..\external-deps\zlib\lib\windows\x86;..\..\gameplay\windows\x86\$(Configuration)</AdditionalLibraryDirectories>
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       <Command>xcopy ..\..\gameplay\res\shaders res\shaders\* /s /y
@@ -171,7 +171,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
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+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\oggvorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
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@@ -179,7 +179,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
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-      <AdditionalLibraryDirectories>../../external-deps/lua/lib/windows/x64;../../external-deps/bullet/lib/windows/x64;../../external-deps/openal/lib/windows/x64;../../external-deps/oggvorbis/lib/windows/x64;../../external-deps/glew/lib/windows/x64;../../external-deps/png/lib/windows/x64;../../external-deps/zlib/lib/windows/x64;../../gameplay/windows/x64/$(Configuration)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x64;..\..\external-deps\bullet\lib\windows\x64;..\..\external-deps\openal\lib\windows\x64;..\..\external-deps\oggvorbis\lib\windows\x64;..\..\external-deps\glew\lib\windows\x64;..\..\external-deps\png\lib\windows\x64;..\..\external-deps\zlib\lib\windows\x64;..\..\gameplay\windows\x64\$(Configuration)</AdditionalLibraryDirectories>
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@@ -201,7 +201,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
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       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;GP_USE_MEM_LEAK_DETECTION;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>../../gameplay/src;../../external-deps/bullet/include;../../external-deps/lua/include;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/png/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\oggvorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
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@@ -211,7 +211,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
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+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x86;..\..\external-deps\bullet\lib\windows\x86;..\..\external-deps\openal\lib\windows\x86;..\..\external-deps\oggvorbis\lib\windows\x86;..\..\external-deps\glew\lib\windows\x86;..\..\external-deps\png\lib\windows\x86;..\..\external-deps\zlib\lib\windows\x86;..\..\gameplay\windows\x86\$(Configuration)</AdditionalLibraryDirectories>
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@@ -233,7 +233,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
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       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;GP_USE_MEM_LEAK_DETECTION;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>../../gameplay/src;../../external-deps/bullet/include;../../external-deps/lua/include;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/png/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\oggvorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
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@@ -243,7 +243,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
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       <GenerateDebugInformation>true</GenerateDebugInformation>
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-      <AdditionalLibraryDirectories>../../external-deps/lua/lib/windows/x64;../../external-deps/bullet/lib/windows/x64;../../external-deps/openal/lib/windows/x64;../../external-deps/oggvorbis/lib/windows/x64;../../external-deps/glew/lib/windows/x64;../../external-deps/png/lib/windows/x64;../../external-deps/zlib/lib/windows/x64;../../gameplay/windows/x64/$(Configuration)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x64;..\..\external-deps\bullet\lib\windows\x64;..\..\external-deps\openal\lib\windows\x64;..\..\external-deps\oggvorbis\lib\windows\x64;..\..\external-deps\glew\lib\windows\x64;..\..\external-deps\png\lib\windows\x64;..\..\external-deps\zlib\lib\windows\x64;..\..\gameplay\windows\x64\$(Configuration)</AdditionalLibraryDirectories>
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@@ -267,7 +267,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
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       <IntrinsicFunctions>true</IntrinsicFunctions>
       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>../../gameplay/src;../../external-deps/bullet/include;../../external-deps/lua/include;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/png/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\oggvorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
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@@ -275,7 +275,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
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       <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng.lib;zlib.lib;gameplay.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>../../external-deps/lua/lib/windows/x86;../../external-deps/bullet/lib/windows/x86;../../external-deps/openal/lib/windows/x86;../../external-deps/oggvorbis/lib/windows/x86;../../external-deps/glew/lib/windows/x86;../../external-deps/png/lib/windows/x86;../../external-deps/zlib/lib/windows/x86;../../gameplay/windows/x86/$(Configuration)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x86;..\..\external-deps\bullet\lib\windows\x86;..\..\external-deps\openal\lib\windows\x86;..\..\external-deps\oggvorbis\lib\windows\x86;..\..\external-deps\glew\lib\windows\x86;..\..\external-deps\png\lib\windows\x86;..\..\external-deps\zlib\lib\windows\x86;..\..\gameplay\windows\x86\$(Configuration)</AdditionalLibraryDirectories>
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     <PostBuildEvent>
       <Command>xcopy ..\..\gameplay\res\shaders res\shaders\* /s /y
@@ -299,7 +299,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
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       <IntrinsicFunctions>true</IntrinsicFunctions>
       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>../../gameplay/src;../../external-deps/bullet/include;../../external-deps/lua/include;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/png/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\oggvorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
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     <Link>
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@@ -307,7 +307,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
       <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng.lib;zlib.lib;gameplay.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>../../external-deps/lua/lib/windows/x64;../../external-deps/bullet/lib/windows/x64;../../external-deps/openal/lib/windows/x64;../../external-deps/oggvorbis/lib/windows/x64;../../external-deps/glew/lib/windows/x64;../../external-deps/png/lib/windows/x64;../../external-deps/zlib/lib/windows/x64;../../gameplay/windows/x64/$(Configuration)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x64;..\..\external-deps\bullet\lib\windows\x64;..\..\external-deps\openal\lib\windows\x64;..\..\external-deps\oggvorbis\lib\windows\x64;..\..\external-deps\glew\lib\windows\x64;..\..\external-deps\png\lib\windows\x64;..\..\external-deps\zlib\lib\windows\x64;..\..\gameplay\windows\x64\$(Configuration)</AdditionalLibraryDirectories>
     </Link>
     <PostBuildEvent>
       <Command>

+ 12 - 13
samples/mesh/sample-mesh.vcxproj

@@ -141,7 +141,7 @@
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>../../gameplay/src;../../external-deps/bullet/include;../../external-deps/lua/include;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/png/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\oggvorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
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@@ -149,7 +149,7 @@
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-      <AdditionalLibraryDirectories>../../external-deps/lua/lib/windows/x86;../../external-deps/bullet/lib/windows/x86;../../external-deps/openal/lib/windows/x86;../../external-deps/oggvorbis/lib/windows/x86;../../external-deps/glew/lib/windows/x86;../../external-deps/png/lib/windows/x86;../../external-deps/zlib/lib/windows/x86;../../gameplay/windows/x86/$(Configuration)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x86;..\..\external-deps\bullet\lib\windows\x86;..\..\external-deps\openal\lib\windows\x86;..\..\external-deps\oggvorbis\lib\windows\x86;..\..\external-deps\glew\lib\windows\x86;..\..\external-deps\png\lib\windows\x86;..\..\external-deps\zlib\lib\windows\x86;..\..\gameplay\windows\x86\$(Configuration)</AdditionalLibraryDirectories>
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     <PostBuildEvent>
       <Command>xcopy ..\..\gameplay\res\shaders res\shaders\* /s /y
@@ -171,7 +171,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>../../gameplay/src;../../external-deps/bullet/include;../../external-deps/lua/include;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/png/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\oggvorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
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@@ -179,7 +179,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
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+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x64;..\..\external-deps\bullet\lib\windows\x64;..\..\external-deps\openal\lib\windows\x64;..\..\external-deps\oggvorbis\lib\windows\x64;..\..\external-deps\glew\lib\windows\x64;..\..\external-deps\png\lib\windows\x64;..\..\external-deps\zlib\lib\windows\x64;..\..\gameplay\windows\x64\$(Configuration)</AdditionalLibraryDirectories>
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     <PostBuildEvent>
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@@ -201,7 +201,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_WINDOWS;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\oggvorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
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@@ -211,7 +211,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
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+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x86;..\..\external-deps\bullet\lib\windows\x86;..\..\external-deps\openal\lib\windows\x86;..\..\external-deps\oggvorbis\lib\windows\x86;..\..\external-deps\glew\lib\windows\x86;..\..\external-deps\png\lib\windows\x86;..\..\external-deps\zlib\lib\windows\x86;..\..\gameplay\windows\x86\$(Configuration)</AdditionalLibraryDirectories>
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     <PostBuildEvent>
       <Command>xcopy ..\..\gameplay\res\shaders res\shaders\* /s /y
@@ -233,7 +233,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
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       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_WINDOWS;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\oggvorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
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@@ -243,7 +243,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
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+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x64;..\..\external-deps\bullet\lib\windows\x64;..\..\external-deps\openal\lib\windows\x64;..\..\external-deps\oggvorbis\lib\windows\x64;..\..\external-deps\glew\lib\windows\x64;..\..\external-deps\png\lib\windows\x64;..\..\external-deps\zlib\lib\windows\x64;..\..\gameplay\windows\x64\$(Configuration)</AdditionalLibraryDirectories>
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@@ -267,7 +267,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
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@@ -275,7 +275,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
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+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x86;..\..\external-deps\bullet\lib\windows\x86;..\..\external-deps\openal\lib\windows\x86;..\..\external-deps\oggvorbis\lib\windows\x86;..\..\external-deps\glew\lib\windows\x86;..\..\external-deps\png\lib\windows\x86;..\..\external-deps\zlib\lib\windows\x86;..\..\gameplay\windows\x86\$(Configuration)</AdditionalLibraryDirectories>
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@@ -299,7 +299,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
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@@ -307,7 +307,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
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+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x64;..\..\external-deps\bullet\lib\windows\x64;..\..\external-deps\openal\lib\windows\x64;..\..\external-deps\oggvorbis\lib\windows\x64;..\..\external-deps\glew\lib\windows\x64;..\..\external-deps\png\lib\windows\x64;..\..\external-deps\zlib\lib\windows\x64;..\..\gameplay\windows\x64\$(Configuration)</AdditionalLibraryDirectories>
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@@ -323,7 +323,6 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
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     <None Include="bar-descriptor.xml" />
     <None Include="game.config" />
     <None Include="icon.png" />

+ 12 - 12
samples/particles/sample-particles.vcxproj

@@ -191,7 +191,7 @@
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+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\oggvorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
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@@ -199,7 +199,7 @@
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+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x86;..\..\external-deps\bullet\lib\windows\x86;..\..\external-deps\openal\lib\windows\x86;..\..\external-deps\oggvorbis\lib\windows\x86;..\..\external-deps\glew\lib\windows\x86;..\..\external-deps\png\lib\windows\x86;..\..\external-deps\zlib\lib\windows\x86;..\..\gameplay\windows\x86\$(Configuration)</AdditionalLibraryDirectories>
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@@ -221,7 +221,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
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+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\oggvorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
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@@ -229,7 +229,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
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+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x64;..\..\external-deps\bullet\lib\windows\x64;..\..\external-deps\openal\lib\windows\x64;..\..\external-deps\oggvorbis\lib\windows\x64;..\..\external-deps\glew\lib\windows\x64;..\..\external-deps\png\lib\windows\x64;..\..\external-deps\zlib\lib\windows\x64;..\..\gameplay\windows\x64\$(Configuration)</AdditionalLibraryDirectories>
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@@ -251,7 +251,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
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+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\oggvorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
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@@ -261,7 +261,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
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+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x86;..\..\external-deps\bullet\lib\windows\x86;..\..\external-deps\openal\lib\windows\x86;..\..\external-deps\oggvorbis\lib\windows\x86;..\..\external-deps\glew\lib\windows\x86;..\..\external-deps\png\lib\windows\x86;..\..\external-deps\zlib\lib\windows\x86;..\..\gameplay\windows\x86\$(Configuration)</AdditionalLibraryDirectories>
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@@ -283,7 +283,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
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+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\oggvorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
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@@ -293,7 +293,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
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@@ -317,7 +317,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
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@@ -325,7 +325,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
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+ 365 - 365
samples/racer/sample-racer.vcxproj

@@ -1,369 +1,369 @@
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+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x86;..\..\external-deps\bullet\lib\windows\x86;..\..\external-deps\openal\lib\windows\x86;..\..\external-deps\oggvorbis\lib\windows\x86;..\..\external-deps\glew\lib\windows\x86;..\..\external-deps\png\lib\windows\x86;..\..\external-deps\zlib\lib\windows\x86;..\..\gameplay\windows\x86\$(Configuration)</AdditionalLibraryDirectories>
+    </Link>
+    <PostBuildEvent>
       <Command>xcopy ..\..\gameplay\res\shaders res\shaders\* /s /y
-copy ..\..\gameplay\res\logo_powered_white.png res</Command>
-    </PostBuildEvent>
-    <CustomBuildStep>
-      <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
-      <Message>Copying game.config...</Message>
-      <Outputs>game.config.dummy</Outputs>
-    </CustomBuildStep>
-  </ItemDefinitionGroup>
-  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
-    <ClCompile>
-      <WarningLevel>Level3</WarningLevel>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
-      <Optimization>MaxSpeed</Optimization>
-      <FunctionLevelLinking>true</FunctionLevelLinking>
-      <IntrinsicFunctions>true</IntrinsicFunctions>
-      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>../../gameplay/src;../../external-deps/bullet/include;../../external-deps/lua/include;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/png/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
-    </ClCompile>
-    <Link>
-      <SubSystem>Windows</SubSystem>
-      <GenerateDebugInformation>true</GenerateDebugInformation>
-      <EnableCOMDATFolding>true</EnableCOMDATFolding>
-      <OptimizeReferences>true</OptimizeReferences>
-      <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng.lib;zlib.lib;gameplay.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>../../external-deps/lua/lib/windows/x64;../../external-deps/bullet/lib/windows/x64;../../external-deps/openal/lib/windows/x64;../../external-deps/oggvorbis/lib/windows/x64;../../external-deps/glew/lib/windows/x64;../../external-deps/png/lib/windows/x64;../../external-deps/zlib/lib/windows/x64;../../gameplay/windows/x64/$(Configuration)</AdditionalLibraryDirectories>
-    </Link>
-    <PostBuildEvent>
-      <Command>
-      </Command>
-    </PostBuildEvent>
-    <CustomBuildStep>
-      <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
-      <Message>Copying game.config...</Message>
-      <Outputs>game.config.dummy</Outputs>
-    </CustomBuildStep>
-  </ItemDefinitionGroup>
-  <ItemGroup>
-    <None Include="bar-descriptor.xml">
-      <SubType>Designer</SubType>
-    </None>
-    <None Include="game.atc.config" />
-    <None Include="game.dxt.config" />
-    <None Include="game.png.config" />
-    <None Include="game.pvr.config" />
-    <None Include="icon.png" />
-    <None Include="res\common\arial.gpb" />
-    <None Include="res\common\background_track.ogg" />
-    <None Include="res\common\engine_loop.ogg" />
-    <None Include="res\common\gamepad.form" />
-    <None Include="res\common\gamepad.theme" />
-    <None Include="res\common\menu.form" />
-    <None Include="res\common\menu.theme" />
-    <None Include="res\common\overlay.form" />
-    <None Include="res\common\racer.gpb" />
-    <None Include="res\common\racer.lua" />
-    <None Include="res\common\racer.material" />
-    <None Include="res\common\racer.physics" />
-    <None Include="res\common\racer.scene" />
-    <None Include="res\shaders\colored.frag" />
-    <None Include="res\shaders\colored.vert" />
-    <None Include="res\shaders\font.frag" />
-    <None Include="res\shaders\font.vert" />
-    <None Include="res\shaders\form.frag" />
-    <None Include="res\shaders\form.vert" />
-    <None Include="res\shaders\lighting.frag" />
-    <None Include="res\shaders\lighting.vert" />
-    <None Include="res\shaders\skinning-none.vert" />
-    <None Include="res\shaders\skinning.vert" />
-    <None Include="res\shaders\sprite.frag" />
-    <None Include="res\shaders\sprite.vert" />
-    <None Include="res\shaders\terrain.frag" />
-    <None Include="res\shaders\terrain.vert" />
-    <None Include="res\shaders\textured.frag" />
-    <None Include="res\shaders\textured.vert" />
-  </ItemGroup>
-  <ItemGroup>
-    <ClCompile Include="src\RacerGame.cpp" />
-  </ItemGroup>
-  <ItemGroup>
-    <ClInclude Include="src\RacerGame.h" />
-  </ItemGroup>
-  <ItemGroup>
-    <Image Include="res\common\heightmap-combinedmap_0.png" />
-    <Image Include="res\common\menu.png" />
-    <Image Include="res\logo_powered_white.png" />
-  </ItemGroup>
-  <ItemGroup>
-    <Media Include="res\common\braking.wav" />
-  </ItemGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
-  <ImportGroup Label="ExtensionTargets">
-  </ImportGroup>
+copy ..\..\gameplay\res\logo_powered_white.png res</Command>
+    </PostBuildEvent>
+    <CustomBuildStep>
+      <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
+      <Message>Copying game.config...</Message>
+      <Outputs>game.config.dummy</Outputs>
+    </CustomBuildStep>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <PrecompiledHeader>
+      </PrecompiledHeader>
+      <Optimization>MaxSpeed</Optimization>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\oggvorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
+    </ClCompile>
+    <Link>
+      <SubSystem>Windows</SubSystem>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+      <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng.lib;zlib.lib;gameplay.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x64;..\..\external-deps\bullet\lib\windows\x64;..\..\external-deps\openal\lib\windows\x64;..\..\external-deps\oggvorbis\lib\windows\x64;..\..\external-deps\glew\lib\windows\x64;..\..\external-deps\png\lib\windows\x64;..\..\external-deps\zlib\lib\windows\x64;..\..\gameplay\windows\x64\$(Configuration)</AdditionalLibraryDirectories>
+    </Link>
+    <PostBuildEvent>
+      <Command>
+      </Command>
+    </PostBuildEvent>
+    <CustomBuildStep>
+      <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
+      <Message>Copying game.config...</Message>
+      <Outputs>game.config.dummy</Outputs>
+    </CustomBuildStep>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <None Include="bar-descriptor.xml">
+      <SubType>Designer</SubType>
+    </None>
+    <None Include="game.atc.config" />
+    <None Include="game.dxt.config" />
+    <None Include="game.png.config" />
+    <None Include="game.pvr.config" />
+    <None Include="icon.png" />
+    <None Include="res\common\arial.gpb" />
+    <None Include="res\common\background_track.ogg" />
+    <None Include="res\common\engine_loop.ogg" />
+    <None Include="res\common\gamepad.form" />
+    <None Include="res\common\gamepad.theme" />
+    <None Include="res\common\menu.form" />
+    <None Include="res\common\menu.theme" />
+    <None Include="res\common\overlay.form" />
+    <None Include="res\common\racer.gpb" />
+    <None Include="res\common\racer.lua" />
+    <None Include="res\common\racer.material" />
+    <None Include="res\common\racer.physics" />
+    <None Include="res\common\racer.scene" />
+    <None Include="res\shaders\colored.frag" />
+    <None Include="res\shaders\colored.vert" />
+    <None Include="res\shaders\font.frag" />
+    <None Include="res\shaders\font.vert" />
+    <None Include="res\shaders\form.frag" />
+    <None Include="res\shaders\form.vert" />
+    <None Include="res\shaders\lighting.frag" />
+    <None Include="res\shaders\lighting.vert" />
+    <None Include="res\shaders\skinning-none.vert" />
+    <None Include="res\shaders\skinning.vert" />
+    <None Include="res\shaders\sprite.frag" />
+    <None Include="res\shaders\sprite.vert" />
+    <None Include="res\shaders\terrain.frag" />
+    <None Include="res\shaders\terrain.vert" />
+    <None Include="res\shaders\textured.frag" />
+    <None Include="res\shaders\textured.vert" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="src\RacerGame.cpp" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="src\RacerGame.h" />
+  </ItemGroup>
+  <ItemGroup>
+    <Image Include="res\common\heightmap-combinedmap_0.png" />
+    <Image Include="res\common\menu.png" />
+    <Image Include="res\logo_powered_white.png" />
+  </ItemGroup>
+  <ItemGroup>
+    <Media Include="res\common\braking.wav" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
 </Project>

+ 12 - 14
samples/spaceship/sample-spaceship.vcxproj

@@ -129,13 +129,13 @@
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>../../gameplay/src;../../external-deps/bullet/include;../../external-deps/lua/include;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/png/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\oggvorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
     </ClCompile>
     <Link>
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
-      <AdditionalLibraryDirectories>../../external-deps/lua/lib/windows/x86;../../external-deps/bullet/lib/windows/x86;../../external-deps/openal/lib/windows/x86;../../external-deps/oggvorbis/lib/windows/x86;../../external-deps/glew/lib/windows/x86;../../external-deps/png/lib/windows/x86;../../external-deps/zlib/lib/windows/x86;../../gameplay/windows/x86/$(Configuration)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x86;..\..\external-deps\bullet\lib\windows\x86;..\..\external-deps\openal\lib\windows\x86;..\..\external-deps\oggvorbis\lib\windows\x86;..\..\external-deps\glew\lib\windows\x86;..\..\external-deps\png\lib\windows\x86;..\..\external-deps\zlib\lib\windows\x86;..\..\gameplay\windows\x86\$(Configuration)</AdditionalLibraryDirectories>
       <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng.lib;zlib.lib;gameplay.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     <CustomBuildStep>
@@ -162,13 +162,13 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>../../gameplay/src;../../external-deps/bullet/include;../../external-deps/lua/include;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/png/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\oggvorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
     </ClCompile>
     <Link>
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
-      <AdditionalLibraryDirectories>../../external-deps/lua/lib/windows/x64;../../external-deps/bullet/lib/windows/x64;../../external-deps/openal/lib/windows/x64;../../external-deps/oggvorbis/lib/windows/x64;../../external-deps/glew/lib/windows/x64;../../external-deps/png/lib/windows/x64;../../external-deps/zlib/lib/windows/x64;../../gameplay/windows/x64/$(Configuration)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x64;..\..\external-deps\bullet\lib\windows\x64;..\..\external-deps\openal\lib\windows\x64;..\..\external-deps\oggvorbis\lib\windows\x64;..\..\external-deps\glew\lib\windows\x64;..\..\external-deps\png\lib\windows\x64;..\..\external-deps\zlib\lib\windows\x64;..\..\gameplay\windows\x64\$(Configuration)</AdditionalLibraryDirectories>
       <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng.lib;zlib.lib;gameplay.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     <CustomBuildStep>
@@ -191,14 +191,14 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_WINDOWS;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>../../gameplay/src;../../external-deps/bullet/include;../../external-deps/lua/include;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/png/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\oggvorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
       <RuntimeTypeInfo>true</RuntimeTypeInfo>
       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
     </ClCompile>
     <Link>
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
-      <AdditionalLibraryDirectories>../../external-deps/lua/lib/windows/x86;../../external-deps/bullet/lib/windows/x86;../../external-deps/openal/lib/windows/x86;../../external-deps/oggvorbis/lib/windows/x86;../../external-deps/glew/lib/windows/x86;../../external-deps/png/lib/windows/x86;../../external-deps/zlib/lib/windows/x86;../../gameplay/windows/x86/$(Configuration)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x86;..\..\external-deps\bullet\lib\windows\x86;..\..\external-deps\openal\lib\windows\x86;..\..\external-deps\oggvorbis\lib\windows\x86;..\..\external-deps\glew\lib\windows\x86;..\..\external-deps\png\lib\windows\x86;..\..\external-deps\zlib\lib\windows\x86;..\..\gameplay\windows\x86\$(Configuration)</AdditionalLibraryDirectories>
       <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng.lib;zlib.lib;gameplay.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     <CustomBuildStep>
@@ -225,14 +225,14 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_WINDOWS;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>../../gameplay/src;../../external-deps/bullet/include;../../external-deps/lua/include;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/png/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\oggvorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
       <RuntimeTypeInfo>true</RuntimeTypeInfo>
       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
     </ClCompile>
     <Link>
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
-      <AdditionalLibraryDirectories>../../external-deps/lua/lib/windows/x64;../../external-deps/bullet/lib/windows/x64;../../external-deps/openal/lib/windows/x64;../../external-deps/oggvorbis/lib/windows/x64;../../external-deps/glew/lib/windows/x64;../../external-deps/png/lib/windows/x64;../../external-deps/zlib/lib/windows/x64;../../gameplay/windows/x64/$(Configuration)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x64;..\..\external-deps\bullet\lib\windows\x64;..\..\external-deps\openal\lib\windows\x64;..\..\external-deps\oggvorbis\lib\windows\x64;..\..\external-deps\glew\lib\windows\x64;..\..\external-deps\png\lib\windows\x64;..\..\external-deps\zlib\lib\windows\x64;..\..\gameplay\windows\x64\$(Configuration)</AdditionalLibraryDirectories>
       <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng.lib;zlib.lib;gameplay.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     <CustomBuildStep>
@@ -257,14 +257,14 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>../../gameplay/src;../../external-deps/bullet/include;../../external-deps/lua/include;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/png/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\oggvorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
     </ClCompile>
     <Link>
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       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
-      <AdditionalLibraryDirectories>../../external-deps/lua/lib/windows/x86;../../external-deps/bullet/lib/windows/x86;../../external-deps/openal/lib/windows/x86;../../external-deps/oggvorbis/lib/windows/x86;../../external-deps/glew/lib/windows/x86;../../external-deps/png/lib/windows/x86;../../external-deps/zlib/lib/windows/x86;../../gameplay/windows/x86/$(Configuration)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x86;..\..\external-deps\bullet\lib\windows\x86;..\..\external-deps\openal\lib\windows\x86;..\..\external-deps\oggvorbis\lib\windows\x86;..\..\external-deps\glew\lib\windows\x86;..\..\external-deps\png\lib\windows\x86;..\..\external-deps\zlib\lib\windows\x86;..\..\gameplay\windows\x86\$(Configuration)</AdditionalLibraryDirectories>
       <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng.lib;zlib.lib;gameplay.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     <CustomBuildStep>
@@ -293,14 +293,14 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>../../gameplay/src;../../external-deps/bullet/include;../../external-deps/lua/include;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/png/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\oggvorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
     </ClCompile>
     <Link>
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       <GenerateDebugInformation>true</GenerateDebugInformation>
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
-      <AdditionalLibraryDirectories>../../external-deps/lua/lib/windows/x64;../../external-deps/bullet/lib/windows/x64;../../external-deps/openal/lib/windows/x64;../../external-deps/oggvorbis/lib/windows/x64;../../external-deps/glew/lib/windows/x64;../../external-deps/png/lib/windows/x64;../../external-deps/zlib/lib/windows/x64;../../gameplay/windows/x64/$(Configuration)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x64;..\..\external-deps\bullet\lib\windows\x64;..\..\external-deps\openal\lib\windows\x64;..\..\external-deps\oggvorbis\lib\windows\x64;..\..\external-deps\glew\lib\windows\x64;..\..\external-deps\png\lib\windows\x64;..\..\external-deps\zlib\lib\windows\x64;..\..\gameplay\windows\x64\$(Configuration)</AdditionalLibraryDirectories>
       <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng.lib;zlib.lib;gameplay.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     <CustomBuildStep>
@@ -342,7 +342,6 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
     <None Include="res\shaders\textured.frag" />
     <None Include="res\shaders\textured.vert" />
     <None Include="res\spaceship.gpb" />
-    <None Include="res\spaceship.mb" />
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="src\SpaceshipGame.h" />
@@ -355,7 +354,6 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
   </ItemGroup>
   <ItemGroup>
     <Image Include="res\background.png" />
-    <Image Include="res\logo_powered_white.png" />
     <Image Include="res\menuAtlas.png" />
     <Image Include="res\propulsion_glow.png" />
   </ItemGroup>

+ 12 - 12
template/template.vcxproj

@@ -135,7 +135,7 @@
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>GAMEPLAY_PATH/external-deps/lua/include;GAMEPLAY_PATH/external-deps/bullet/include;GAMEPLAY_PATH/gameplay/src;GAMEPLAY_PATH/external-deps/openal/include/AL;GAMEPLAY_PATH/external-deps/oggvorbis/include;GAMEPLAY_PATH/external-deps/png/include;GAMEPLAY_PATH/external-deps/zlib/include;GAMEPLAY_PATH/external-deps/glew/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>GAMEPLAY_PATH\external-deps\lua\include;GAMEPLAY_PATH\external-deps\bullet\include;GAMEPLAY_PATH\gameplay\src;GAMEPLAY_PATH\external-deps\openal\include\AL;GAMEPLAY_PATH\external-deps\oggvorbis\include;GAMEPLAY_PATH\external-deps\png\include;GAMEPLAY_PATH\external-deps\zlib\include;GAMEPLAY_PATH\external-deps\glew\include</AdditionalIncludeDirectories>
       <RuntimeTypeInfo>true</RuntimeTypeInfo>
       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
     </ClCompile>
@@ -143,7 +143,7 @@
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng.lib;zlib.lib;gameplay.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>GAMEPLAY_PATH/external-deps/lua/lib/windows/x86;GAMEPLAY_PATH/external-deps/bullet/lib/windows/x86;GAMEPLAY_PATH/external-deps/openal/lib/windows/x86;GAMEPLAY_PATH/external-deps/oggvorbis/lib/windows/x86;GAMEPLAY_PATH/external-deps/glew/lib/windows/x86;GAMEPLAY_PATH/external-deps/png/lib/windows/x86;GAMEPLAY_PATH/external-deps/zlib/lib/windows/x86;GAMEPLAY_PATH/gameplay/windows/x86/$(Configuration)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>GAMEPLAY_PATH\external-deps\lua\lib\windows\x86;GAMEPLAY_PATH\external-deps\bullet\lib\windows\x86;GAMEPLAY_PATH\external-deps\openal\lib\windows\x86;GAMEPLAY_PATH\external-deps\oggvorbis\lib\windows\x86;GAMEPLAY_PATH\external-deps\glew\lib\windows\x86;GAMEPLAY_PATH\external-deps\png\lib\windows\x86;GAMEPLAY_PATH\external-deps\zlib\lib\windows\x86;GAMEPLAY_PATH\gameplay\windows\x86\$(Configuration)</AdditionalLibraryDirectories>
     </Link>
     <PostBuildEvent>
       <Command>xcopy GAMEPLAY_PATH\gameplay\res\shaders res\shaders\* /s /y</Command>
@@ -164,7 +164,7 @@
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>GAMEPLAY_PATH/external-deps/lua/include;GAMEPLAY_PATH/external-deps/bullet/include;GAMEPLAY_PATH/gameplay/src;GAMEPLAY_PATH/external-deps/openal/include/AL;GAMEPLAY_PATH/external-deps/oggvorbis/include;GAMEPLAY_PATH/external-deps/png/include;GAMEPLAY_PATH/external-deps/zlib/include;GAMEPLAY_PATH/external-deps/glew/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>GAMEPLAY_PATH\external-deps\lua\include;GAMEPLAY_PATH\external-deps\bullet\include;GAMEPLAY_PATH\gameplay\src;GAMEPLAY_PATH\external-deps\openal\include\AL;GAMEPLAY_PATH\external-deps\oggvorbis\include;GAMEPLAY_PATH\external-deps\png\include;GAMEPLAY_PATH\external-deps\zlib\include;GAMEPLAY_PATH\external-deps\glew\include</AdditionalIncludeDirectories>
       <RuntimeTypeInfo>true</RuntimeTypeInfo>
       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
     </ClCompile>
@@ -172,7 +172,7 @@
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng.lib;zlib.lib;gameplay.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>GAMEPLAY_PATH/external-deps/lua/lib/windows/x64;GAMEPLAY_PATH/external-deps/bullet/lib/windows/x64;GAMEPLAY_PATH/external-deps/openal/lib/windows/x64;GAMEPLAY_PATH/external-deps/oggvorbis/lib/windows/x64;GAMEPLAY_PATH/external-deps/glew/lib/windows/x64;GAMEPLAY_PATH/external-deps/png/lib/windows/x64;GAMEPLAY_PATH/external-deps/zlib/lib/windows/x64;GAMEPLAY_PATH/gameplay/windows/x64/$(Configuration)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>GAMEPLAY_PATH\external-deps\lua\lib\windows\x64;GAMEPLAY_PATH\external-deps\bullet\lib\windows\x64;GAMEPLAY_PATH\external-deps\openal\lib\windows\x64;GAMEPLAY_PATH\external-deps\oggvorbis\lib\windows\x64;GAMEPLAY_PATH\external-deps\glew\lib\windows\x64;GAMEPLAY_PATH\external-deps\png\lib\windows\x64;GAMEPLAY_PATH\external-deps\zlib\lib\windows\x64;GAMEPLAY_PATH\gameplay\windows\x64\$(Configuration)</AdditionalLibraryDirectories>
     </Link>
     <PostBuildEvent>
       <Command>xcopy GAMEPLAY_PATH\gameplay\res\shaders res\shaders\* /s /y</Command>
@@ -193,7 +193,7 @@
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;GP_USE_MEM_LEAK_DETECTION;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>GAMEPLAY_PATH/external-deps/lua/include;GAMEPLAY_PATH/external-deps/bullet/include;GAMEPLAY_PATH/gameplay/src;GAMEPLAY_PATH/external-deps/openal/include/AL;GAMEPLAY_PATH/external-deps/oggvorbis/include;GAMEPLAY_PATH/external-deps/png/include;GAMEPLAY_PATH/external-deps/zlib/include;GAMEPLAY_PATH/external-deps/glew/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>GAMEPLAY_PATH\external-deps\lua\include;GAMEPLAY_PATH\external-deps\bullet\include;GAMEPLAY_PATH\gameplay\src;GAMEPLAY_PATH\external-deps\openal\include\AL;GAMEPLAY_PATH\external-deps\oggvorbis\include;GAMEPLAY_PATH\external-deps\png\include;GAMEPLAY_PATH\external-deps\zlib\include;GAMEPLAY_PATH\external-deps\glew\include</AdditionalIncludeDirectories>
       <RuntimeTypeInfo>true</RuntimeTypeInfo>
       <ShowIncludes>false</ShowIncludes>
       <PreprocessToFile>false</PreprocessToFile>
@@ -203,7 +203,7 @@
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng.lib;zlib.lib;gameplay.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>GAMEPLAY_PATH/external-deps/lua/lib/windows/x86;GAMEPLAY_PATH/external-deps/bullet/lib/windows/x86;GAMEPLAY_PATH/external-deps/openal/lib/windows/x86;GAMEPLAY_PATH/external-deps/oggvorbis/lib/windows/x86;GAMEPLAY_PATH/external-deps/glew/lib/windows/x86;GAMEPLAY_PATH/external-deps/png/lib/windows/x86;GAMEPLAY_PATH/external-deps/zlib/lib/windows/x86;GAMEPLAY_PATH/gameplay/windows/x86/$(Configuration)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>GAMEPLAY_PATH\external-deps\lua\lib\windows\x86;GAMEPLAY_PATH\external-deps\bullet\lib\windows\x86;GAMEPLAY_PATH\external-deps\openal\lib\windows\x86;GAMEPLAY_PATH\external-deps\oggvorbis\lib\windows\x86;GAMEPLAY_PATH\external-deps\glew\lib\windows\x86;GAMEPLAY_PATH\external-deps\png\lib\windows\x86;GAMEPLAY_PATH\external-deps\zlib\lib\windows\x86;GAMEPLAY_PATH\gameplay\windows\x86\$(Configuration)</AdditionalLibraryDirectories>
     </Link>
     <PostBuildEvent>
       <Command>xcopy GAMEPLAY_PATH\gameplay\res\shaders res\shaders\* /s /y</Command>
@@ -224,7 +224,7 @@
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;GP_USE_MEM_LEAK_DETECTION;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>GAMEPLAY_PATH/external-deps/lua/include;GAMEPLAY_PATH/external-deps/bullet/include;GAMEPLAY_PATH/gameplay/src;GAMEPLAY_PATH/external-deps/openal/include/AL;GAMEPLAY_PATH/external-deps/oggvorbis/include;GAMEPLAY_PATH/external-deps/png/include;GAMEPLAY_PATH/external-deps/zlib/include;GAMEPLAY_PATH/external-deps/glew/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>GAMEPLAY_PATH\external-deps\lua\include;GAMEPLAY_PATH\external-deps\bullet\include;GAMEPLAY_PATH\gameplay\src;GAMEPLAY_PATH\external-deps\openal\include\AL;GAMEPLAY_PATH\external-deps\oggvorbis\include;GAMEPLAY_PATH\external-deps\png\include;GAMEPLAY_PATH\external-deps\zlib\include;GAMEPLAY_PATH\external-deps\glew\include</AdditionalIncludeDirectories>
       <RuntimeTypeInfo>true</RuntimeTypeInfo>
       <ShowIncludes>false</ShowIncludes>
       <PreprocessToFile>false</PreprocessToFile>
@@ -234,7 +234,7 @@
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng.lib;zlib.lib;gameplay.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>GAMEPLAY_PATH/external-deps/lua/lib/windows/x64;GAMEPLAY_PATH/external-deps/bullet/lib/windows/x64;GAMEPLAY_PATH/external-deps/openal/lib/windows/x64;GAMEPLAY_PATH/external-deps/oggvorbis/lib/windows/x64;GAMEPLAY_PATH/external-deps/glew/lib/windows/x64;GAMEPLAY_PATH/external-deps/png/lib/windows/x64;GAMEPLAY_PATH/external-deps/zlib/lib/windows/x64;GAMEPLAY_PATH/gameplay/windows/x64/$(Configuration)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>GAMEPLAY_PATH\external-deps\lua\lib\windows\x64;GAMEPLAY_PATH\external-deps\bullet\lib\windows\x64;GAMEPLAY_PATH\external-deps\openal\lib\windows\x64;GAMEPLAY_PATH\external-deps\oggvorbis\lib\windows\x64;GAMEPLAY_PATH\external-deps\glew\lib\windows\x64;GAMEPLAY_PATH\external-deps\png\lib\windows\x64;GAMEPLAY_PATH\external-deps\zlib\lib\windows\x64;GAMEPLAY_PATH\gameplay\windows\x64\$(Configuration)</AdditionalLibraryDirectories>
     </Link>
     <PostBuildEvent>
       <Command>
@@ -258,7 +258,7 @@
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>GAMEPLAY_PATH/external-deps/lua/include;GAMEPLAY_PATH/external-deps/bullet/include;GAMEPLAY_PATH/gameplay/src;GAMEPLAY_PATH/external-deps/openal/include/AL;GAMEPLAY_PATH/external-deps/oggvorbis/include;GAMEPLAY_PATH/external-deps/png/include;GAMEPLAY_PATH/external-deps/zlib/include;GAMEPLAY_PATH/external-deps/glew/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>GAMEPLAY_PATH\external-deps\lua\include;GAMEPLAY_PATH\external-deps\bullet\include;GAMEPLAY_PATH\gameplay\src;GAMEPLAY_PATH\external-deps\openal\include\AL;GAMEPLAY_PATH\external-deps\oggvorbis\include;GAMEPLAY_PATH\external-deps\png\include;GAMEPLAY_PATH\external-deps\zlib\include;GAMEPLAY_PATH\external-deps\glew\include</AdditionalIncludeDirectories>
     </ClCompile>
     <Link>
       <SubSystem>Windows</SubSystem>
@@ -266,7 +266,7 @@
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
       <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng.lib;zlib.lib;gameplay.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>GAMEPLAY_PATH/external-deps/lua/lib/windows/x86;GAMEPLAY_PATH/external-deps/bullet/lib/windows/x86;GAMEPLAY_PATH/external-deps/openal/lib/windows/x86;GAMEPLAY_PATH/external-deps/oggvorbis/lib/windows/x86;GAMEPLAY_PATH/external-deps/glew/lib/windows/x86;GAMEPLAY_PATH/external-deps/png/lib/windows/x86;GAMEPLAY_PATH/external-deps/zlib/lib/windows/x86;GAMEPLAY_PATH/gameplay/windows/x86/$(Configuration)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>GAMEPLAY_PATH\external-deps\lua\lib\windows\x86;GAMEPLAY_PATH\external-deps\bullet\lib\windows\x86;GAMEPLAY_PATH\external-deps\openal\lib\windows\x86;GAMEPLAY_PATH\external-deps\oggvorbis\lib\windows\x86;GAMEPLAY_PATH\external-deps\glew\lib\windows\x86;GAMEPLAY_PATH\external-deps\png\lib\windows\x86;GAMEPLAY_PATH\external-deps\zlib\lib\windows\x86;GAMEPLAY_PATH\gameplay\windows\x86\$(Configuration)</AdditionalLibraryDirectories>
     </Link>
     <PostBuildEvent>
       <Command>xcopy GAMEPLAY_PATH\gameplay\res\shaders res\shaders\* /s /y</Command>
@@ -289,7 +289,7 @@
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>GAMEPLAY_PATH/external-deps/lua/include;GAMEPLAY_PATH/external-deps/bullet/include;GAMEPLAY_PATH/gameplay/src;GAMEPLAY_PATH/external-deps/openal/include/AL;GAMEPLAY_PATH/external-deps/oggvorbis/include;GAMEPLAY_PATH/external-deps/png/include;GAMEPLAY_PATH/external-deps/zlib/include;GAMEPLAY_PATH/external-deps/glew/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>GAMEPLAY_PATH\external-deps\lua\include;GAMEPLAY_PATH\external-deps\bullet\include;GAMEPLAY_PATH\gameplay\src;GAMEPLAY_PATH\external-deps\openal\include\AL;GAMEPLAY_PATH\external-deps\oggvorbis\include;GAMEPLAY_PATH\external-deps\png\include;GAMEPLAY_PATH\external-deps\zlib\include;GAMEPLAY_PATH\external-deps\glew\include</AdditionalIncludeDirectories>
     </ClCompile>
     <Link>
       <SubSystem>Windows</SubSystem>
@@ -297,7 +297,7 @@
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
       <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng.lib;zlib.lib;gameplay.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>GAMEPLAY_PATH/external-deps/lua/lib/windows/x64;GAMEPLAY_PATH/external-deps/bullet/lib/windows/x64;GAMEPLAY_PATH/external-deps/openal/lib/windows/x64;GAMEPLAY_PATH/external-deps/oggvorbis/lib/windows/x64;GAMEPLAY_PATH/external-deps/glew/lib/windows/x64;GAMEPLAY_PATH/external-deps/png/lib/windows/x64;GAMEPLAY_PATH/external-deps/zlib/lib/windows/x64;GAMEPLAY_PATH/gameplay/windows/x64/$(Configuration)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>GAMEPLAY_PATH\external-deps\lua\lib\windows\x64;GAMEPLAY_PATH\external-deps\bullet\lib\windows\x64;GAMEPLAY_PATH\external-deps\openal\lib\windows\x64;GAMEPLAY_PATH\external-deps\oggvorbis\lib\windows\x64;GAMEPLAY_PATH\external-deps\glew\lib\windows\x64;GAMEPLAY_PATH\external-deps\png\lib\windows\x64;GAMEPLAY_PATH\external-deps\zlib\lib\windows\x64;GAMEPLAY_PATH\gameplay\windows\x64\$(Configuration)</AdditionalLibraryDirectories>
     </Link>
     <PostBuildEvent>
       <Command>