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@@ -185,11 +185,11 @@ set_target_properties(${GAME_NAME} PROPERTIES
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#processing to the the res files in the future like zipping or preparation to
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#per platfom format.
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IF (TARGET_OS STREQUAL "OSX")
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- SET(TARGET_RESOURCE_DIR "$<TARGET_FILE_DIR:${GAME_NAME}>/../Resources/res")
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+ SET(TARGET_RESOURCE_BASE_DIR "$<TARGET_FILE_DIR:${GAME_NAME}>/../Resources")
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ELSE(TARGET_OS STREQUAL "OSX")
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- SET(TARGET_RESOURCE_DIR "$<TARGET_FILE_DIR:${GAME_NAME}>/../Resources/res")
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+ SET(TARGET_RESOURCE_BASE_DIR "$<TARGET_FILE_DIR:${GAME_NAME}>")
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ENDIF(TARGET_OS STREQUAL "OSX")
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-copy_files(CopyRes * "${CMAKE_SOURCE_DIR}/res" "${TARGET_RESOURCE_DIR}" 1)
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-copy_files(CopyShaders * "${GAMEPLAY_SRC_PATH}/gameplay/res/shaders" "${TARGET_RESOURCE_DIR}/shaders" 1)
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-copy_files(CopyConfig *.config "${CMAKE_SOURCE_DIR}" "${TARGET_RESOURCE_DIR}" 0)
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+copy_files(CopyRes * "${CMAKE_SOURCE_DIR}/res" "${TARGET_RESOURCE_BASE_DIR}/res" 1)
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+copy_files(CopyShaders * "${GAMEPLAY_SRC_PATH}/gameplay/res/shaders" "${TARGET_RESOURCE_BASE_DIR}/res/shaders" 1)
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+copy_files(CopyConfig *.config "${CMAKE_SOURCE_DIR}" "${TARGET_RESOURCE_BASE_DIR}" 0)
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