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@@ -42,24 +42,6 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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- </ImportGroup>
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- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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- </ImportGroup>
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- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'" Label="PropertySheets">
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- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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- </ImportGroup>
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- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'" Label="PropertySheets">
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- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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- </ImportGroup>
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- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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- </ImportGroup>
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- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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- </ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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@@ -71,13 +53,13 @@
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(Configuration)\</OutDir>
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<CustomBuildAfterTargets>Build</CustomBuildAfterTargets>
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- <IntDir>$(Configuration)\</IntDir>
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+ <IntDir>$(\Configuration)</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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- <OutDir>$(Configuration)\</OutDir>
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+ <OutDir>$(Configuration)</OutDir>
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<CustomBuildAfterTargets>Build</CustomBuildAfterTargets>
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- <IntDir>$(Configuration)\</IntDir>
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+ <IntDir>$(Configuration)</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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@@ -85,7 +67,7 @@
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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- <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;GP_USE_GAMEPAD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include</AdditionalIncludeDirectories>
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<RuntimeTypeInfo>
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</RuntimeTypeInfo>
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@@ -94,8 +76,8 @@
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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- <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
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- <AdditionalLibraryDirectories>..\..\external-deps\lib\windows\x86_64\Debug;..\..\gameplay\windows\x64\Debug</AdditionalLibraryDirectories>
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+ <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;Xinput.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ <AdditionalLibraryDirectories>..\..\external-deps\lib\windows\x86_64\Debug;..\..\gameplay\Debug</AdditionalLibraryDirectories>
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</Link>
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<CustomBuildStep>
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<Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
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@@ -119,7 +101,7 @@ copy .\game.dxt.config .\game.config</Command>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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- <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;GP_USE_GAMEPAD;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include</AdditionalIncludeDirectories>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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@@ -127,8 +109,8 @@ copy .\game.dxt.config .\game.config</Command>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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- <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
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- <AdditionalLibraryDirectories>..\..\external-deps\lib\windows\x86_64\Debug;..\..\gameplay\windows\x64\DebugMem</AdditionalLibraryDirectories>
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+ <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;Xinput.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ <AdditionalLibraryDirectories>..\..\external-deps\lib\windows\x86_64\Debug;..\..\gameplay\DebugMem</AdditionalLibraryDirectories>
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</Link>
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<CustomBuildStep>
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<Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
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@@ -154,7 +136,7 @@ copy .\game.dxt.config .\game.config</Command>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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- <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;GP_USE_GAMEPAD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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@@ -162,8 +144,8 @@ copy .\game.dxt.config .\game.config</Command>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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- <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
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- <AdditionalLibraryDirectories>..\..\external-deps\lib\windows\x86_64\Release;..\..\gameplay\windows\x64\Release</AdditionalLibraryDirectories>
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+ <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;Xinput.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ <AdditionalLibraryDirectories>..\..\external-deps\lib\windows\x86_64\Release;..\..\gameplay\Release</AdditionalLibraryDirectories>
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</Link>
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<CustomBuildStep>
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<Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
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@@ -229,4 +211,4 @@ copy .\game.dxt.config .\game.config</Command>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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-</Project>
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+</Project>
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