Commit History

Autor SHA1 Mensaxe Data
  Kieran Cunney ea6c5a7058 Changes calls in gameplay to abs() on a float to the floating point version fabs(). %!s(int64=13) %!d(string=hai) anos
  Darryl Gough fe7da340ea Updated the encoder to use FBX SDK 2013.1 %!s(int64=13) %!d(string=hai) anos
  Darryl Gough d97f98e1f4 Changed the encoder so that splitting transform animations works with computing the mesh bounds. %!s(int64=14) %!d(string=hai) anos
  Darryl Gough 9d764e56d4 Added vertex color support to gameplay-encoder. %!s(int64=14) %!d(string=hai) anos
  Darryl Gough 416145dd18 Fixes using the -i argument in the DAE encoder. -i lets users encode a specific node hierarchy instead of the entire scene. %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 413dd115dd Updated files from changes in gameplay-encoder for FBX support %!s(int64=14) %!d(string=hai) anos
  Darryl Gough acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough %!s(int64=14) %!d(string=hai) anos
  Steve Grenier 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. %!s(int64=14) %!d(string=hai) anos
  Darryl Gough 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) %!s(int64=14) %!d(string=hai) anos
  Steve Grenier caf7b1b1a3 Adding support for rough bounding volume computation for skinned meshes. %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay %!s(int64=14) %!d(string=hai) anos