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Autors SHA1 Ziņojums Datums
  Steve Grenier 61e580c539 Added support for explicitly specifying collision shapes for physics collision objects (rigid bodies, ghost objects, characters). 13 gadi atpakaļ
  Chris Culy 28a6feffc0 Adds support for ghost objects to the physics system. 14 gadi atpakaļ
  Steve Grenier b3d4adb693 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 gadi atpakaļ
  Steve Grenier d4bc602ca9 Added new PhysicsCollisionObject base class for PhysicsRigidBody and PhysicsCharacter.cpp. 14 gadi atpakaļ
  Chris Culy 208d2128f1 Fixes memory leak for heightfield collision shapes (changes heightfield collision shape creation to be more like the other shapes for consistency). 14 gadi atpakaļ
  Steve Grenier 85646b44ad Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 gadi atpakaļ
  Steve Grenier 4bdf569269 PhysicsCharacter updates. 14 gadi atpakaļ
  Chris Culy a9fc4bb7d1 Fix to AudioBuffer (buffers weren't being removed from the global cache when they were destroyed) - (also, changed tabs to spaces). 14 gadi atpakaļ
  Chris Culy 1cfb8e22ed Renamed public member variables of PhysicsRigidBody::CollisionPair. 14 gadi atpakaļ
  Steve Grenier 67ecff296c - PhysicsCharacter changes. 14 gadi atpakaļ
  Chris Culy f03e69b185 Minor fix to getGravity function signature (removed random extra parameter). 14 gadi atpakaļ
  Steve Grenier 406c3651d0 - Updated character sample. 14 gadi atpakaļ
  Chris Culy 2b19085e6a Fixes issue where all references to a rigid body were not being removed properly. 14 gadi atpakaļ
  Chris Culy 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 gadi atpakaļ
  Chris Culy 3f71dec55c Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency). 14 gadi atpakaļ
  Steve Grenier 031e959dde Updates to character sample. 14 gadi atpakaļ
  Chris Culy 61eee71297 Updates collision listener interface to notify when a collision starts and stops and also to pass both contact points of a collision. 14 gadi atpakaļ
  Steve Grenier cb4d6cead0 Changed character sample to use custom sandbox scene instead of seymour (still in progress). 14 gadi atpakaļ
  Chris Culy d43c3f26f4 Adds capsule collision shape support. 14 gadi atpakaļ
  Chris Culy 25a7be8589 Updated physics debug drawing to use the new MeshBatch class. 14 gadi atpakaļ
  Steve Grenier dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 gadi atpakaļ
  Chris Culy 94838d5fe1 Fixes debug memory configuration when using physics subsystem. 14 gadi atpakaļ
  Chris Culy f58f8d2c9d Refactor physics debug drawing to use Effect. 14 gadi atpakaļ
  Sean Paul Taylor 9845369872 Minor refactoring to Physics API 14 gadi atpakaļ
  Chris Culy 7dc5789199 Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files). 14 gadi atpakaļ
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 gadi atpakaļ
  Chris Culy f81631ed7c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-cculy 14 gadi atpakaļ
  Chris Culy fbe8db69aa Changes the way collision listeners work so that a listener is only notified when a collision first occurs and not every frame that the rigid bodies are still colliding. 14 gadi atpakaļ
  Chris Culy 29541dd3a9 Adds physics (world) status listeners and rigid body collision listeners. 14 gadi atpakaļ
  Chris Culy c9f359b075 Continuing work on the physics API. 14 gadi atpakaļ