Commit Verlauf

Autor SHA1 Nachricht Datum
  Darryl Gough d97f98e1f4 Changed the encoder so that splitting transform animations works with computing the mesh bounds. vor 14 Jahren
  Darryl Gough 9d764e56d4 Added vertex color support to gameplay-encoder. vor 14 Jahren
  Darryl Gough 416145dd18 Fixes using the -i argument in the DAE encoder. -i lets users encode a specific node hierarchy instead of the entire scene. vor 14 Jahren
  Sean Paul Taylor 413dd115dd Updated files from changes in gameplay-encoder for FBX support vor 14 Jahren
  Darryl Gough acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough vor 14 Jahren
  Steve Grenier 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. vor 14 Jahren
  Darryl Gough 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) vor 14 Jahren
  Steve Grenier caf7b1b1a3 Adding support for rough bounding volume computation for skinned meshes. vor 14 Jahren
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 vor 14 Jahren
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay vor 14 Jahren