Darryl Gough
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f487845636
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 years ago |
Darryl Gough
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d2ea3e9dbf
Fixed the texture coordinates of Mesh::createQuad() and added default parameters so people can specify texture coordinates besides 0, 0, 1, 1.
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13 years ago |
Darryl Gough
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4388f6d8f4
Fixes #267
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13 years ago |
Chris Culy
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8bcd9762d8
Adds support for object arrays (i.e. VertexElement*).
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13 years ago |
Darryl Gough
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c47cc81178
Removed the copy constructor implementation for classes that wanted to hide it.
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13 years ago |
Chris Culy
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02926c60b1
Error handling improvement (5 of 7 - Graphics).
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13 years ago |
Steve Grenier
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cb4d6cead0
Changed character sample to use custom sandbox scene instead of seymour (still in progress).
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14 years ago |
Steve Grenier
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dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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14 years ago |
Sean Paul Taylor
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1f9ab7278c
Moved <description> in bar-descriptor.xml to proper location in samples.
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14 years ago |
Steve Grenier
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c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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14 years ago |
Sean Paul Taylor
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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14 years ago |
Steve Grenier
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caf7b1b1a3
Adding support for rough bounding volume computation for skinned meshes.
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14 years ago |
Sean Paul Taylor
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65ee2544e0
GamePlay v1.0.1
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14 years ago |
Sean Paul Taylor
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23328a79fd
This is the group for gaming/gameplay
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14 years ago |