Commit History

Author SHA1 Message Date
  Darryl Gough f487845636 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
  Darryl Gough d2ea3e9dbf Fixed the texture coordinates of Mesh::createQuad() and added default parameters so people can specify texture coordinates besides 0, 0, 1, 1. 13 years ago
  Darryl Gough 4388f6d8f4 Fixes #267 13 years ago
  Chris Culy 8bcd9762d8 Adds support for object arrays (i.e. VertexElement*). 13 years ago
  Darryl Gough c47cc81178 Removed the copy constructor implementation for classes that wanted to hide it. 13 years ago
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). 13 years ago
  Steve Grenier cb4d6cead0 Changed character sample to use custom sandbox scene instead of seymour (still in progress). 14 years ago
  Steve Grenier dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 years ago
  Sean Paul Taylor 1f9ab7278c Moved <description> in bar-descriptor.xml to proper location in samples. 14 years ago
  Steve Grenier c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 years ago
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
  Steve Grenier caf7b1b1a3 Adding support for rough bounding volume computation for skinned meshes. 14 years ago
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 14 years ago
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay 14 years ago