Cronologia Commit

Autore SHA1 Messaggio Data
  Steve Grenier d0b4e8b817 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 anni fa
  Steve Grenier 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
  Darryl Gough 73ad70d735 Fixed spelling mistakes in source code comments. 13 anni fa
  Ken Whatmough fc1b3da872 Adds support for vehicle physics #171. Racing sample to follow. Lua bindings need to be generated for new files. 13 anni fa
  Darryl Gough 51c82f741e Fixed Node::cloneInto() so that a node's tags are cloned too. 13 anni fa
  Steve Grenier 981dd30ee4 Updates SceneLoader to support wildcards on node URLs for matching multiple nodes in a scene (via asterisk at end of URL). 13 anni fa
  Steve Grenier c35b92df90 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 13 anni fa
  Steve Grenier 511948a783 Added AIController and basic AI system including AIAgent, AIStateMachine, AIState and AIMessage. 13 anni fa
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 anni fa
  seanpaultaylor 743f73d710 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-setaylor 13 anni fa
  setaylor 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. 13 anni fa
  Steve Grenier 4ca0d43d5c Fixed bug with PhysicsController::rayTest where it was using incorrect ray vectors. 13 anni fa
  Steve Grenier ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 anni fa
  Chris Culy bb7a73550a Updates physics properties definitions for collision objects. 13 anni fa
  setaylor 28b42ee1a9 Adds support for enabling/disabling collision objects via Node::getCollisionObject()->setEnabled(bool) 13 anni fa
  Chris Culy cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). 13 anni fa
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 anni fa
  Kieran Cunney 1df661a362 Adds the following Public APIs to Transform: 13 anni fa
  Sean Paul Taylor bb6ac6db64 Merge pull request #381 from blackberry-gaming/next-cculy 13 anni fa
  Chris Culy 057be4a862 Fixes single node loading from a Bundle (now loads animations). 13 anni fa
  Chris Culy 7dd0fc15ef Added support for loading any object that can load from a Properties object using a url instead of just a file name. 13 anni fa
  Darryl Gough ef58d24b1e Fixed a bug when cloning a MeshSkin. 13 anni fa
  setaylor 334dcbe87d Change physics attribute warnings for rididBody and ghostObject. 13 anni fa
  Steve Grenier 70cf3098b1 Added dynamic property to nodes (and support for it in scene file). 13 anni fa
  Kieran Cunney 79724a7ee4 Changes requirement that Animations have at least 2 key-values - Animations can be created with on key value. 13 anni fa
  Chris Culy cecb80948e Fixes the issue where a PhysicsCharacter could walk over rigid body objects even if they were larger than its step-size. 13 anni fa
  Chris Culy cb37f13d91 Changed tabs to spaces. 13 anni fa
  Steve Grenier a2815e9bc7 Added visible and userPointer properties to Node. 13 anni fa
  Steve Grenier 1d245dfd07 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 13 anni fa
  Steve Grenier 3ab1f4b6ea Several fixes to PhysicsCharacter. 13 anni fa