提交历史

作者 SHA1 备注 提交日期
  Steve Grenier b8042c2eaf Fixed an issue with transforming bounding spheres with matrices have have a scale != 1.0. 14 年之前
  Darryl Gough 0bccee7b74 Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent. 14 年之前
  Steve Grenier d095cefffc Fixed syntax and compile errors on Mac. 14 年之前
  Steve Grenier c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 年之前
  Steve Grenier cb26019194 Improved support for bounding volume computation for skinned meshes. 14 年之前
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年之前
  Steve Grenier caf7b1b1a3 Adding support for rough bounding volume computation for skinned meshes. 14 年之前
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 14 年之前
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay 14 年之前