Üstün Ergenoğlu
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beb553dc07
Changed shorts to ints for collision group bitfields.
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12 年之前 |
Üstün Ergenoglu
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6ecc2e3b6f
Add group bitmask filtering for PhysicsCollisionObject
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12 年之前 |
Steve Grenier
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138bb45f51
Added Terrain support:
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13 年之前 |
Kieran Cunney
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fc49fae4d6
Fixes false memory leak being reported in Game as a result of declaring a vector of Gamepads. Now just store the pointer to the vector in Game and clean it up in Game::finalize().
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13 年之前 |
Chris Culy
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bb7a73550a
Updates physics properties definitions for collision objects.
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13 年之前 |
Chris Culy
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bd37f58064
Error handling improvements (7 of 7 - Physics).
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13 年之前 |
Chris Culy
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cb259ae230
Error handling improvements (3 of 7 - Scene and Tools/Utilities).
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13 年之前 |
Chris Culy
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fe9e3c2870
Error handling improvements (1 of 7 - UI system and global macro rename).
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13 年之前 |
Steve Grenier
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70cf3098b1
Added dynamic property to nodes (and support for it in scene file).
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13 年之前 |
Steve Grenier
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8201d7d83e
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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13 年之前 |
Steve Grenier
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d709227f97
Added PhysicsController::sweepTest() method for performing sweep tests with physics objects.
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13 年之前 |
Chris Culy
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cb37f13d91
Changed tabs to spaces.
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13 年之前 |
Chris Culy
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0eb784da7f
Added support for setting/loading character and ghost physics collision objects from properties files and the .scene file.
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13 年之前 |
Steve Grenier
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aab2daf9ab
Fixed compile errors and warnings with qcc.
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13 年之前 |
Steve Grenier
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61e580c539
Added support for explicitly specifying collision shapes for physics collision objects (rigid bodies, ghost objects, characters).
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13 年之前 |
Chris Culy
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28a6feffc0
Adds support for ghost objects to the physics system.
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14 年之前 |