提交历史

作者 SHA1 备注 提交日期
  Üstün Ergenoğlu beb553dc07 Changed shorts to ints for collision group bitfields. 12 年之前
  Üstün Ergenoglu 6ecc2e3b6f Add group bitmask filtering for PhysicsCollisionObject 12 年之前
  Steve Grenier 138bb45f51 Added Terrain support: 13 年之前
  Kieran Cunney fc49fae4d6 Fixes false memory leak being reported in Game as a result of declaring a vector of Gamepads. Now just store the pointer to the vector in Game and clean it up in Game::finalize(). 13 年之前
  Chris Culy bb7a73550a Updates physics properties definitions for collision objects. 13 年之前
  Chris Culy bd37f58064 Error handling improvements (7 of 7 - Physics). 13 年之前
  Chris Culy cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). 13 年之前
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 年之前
  Steve Grenier 70cf3098b1 Added dynamic property to nodes (and support for it in scene file). 13 年之前
  Steve Grenier 8201d7d83e Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 13 年之前
  Steve Grenier d709227f97 Added PhysicsController::sweepTest() method for performing sweep tests with physics objects. 13 年之前
  Chris Culy cb37f13d91 Changed tabs to spaces. 13 年之前
  Chris Culy 0eb784da7f Added support for setting/loading character and ghost physics collision objects from properties files and the .scene file. 13 年之前
  Steve Grenier aab2daf9ab Fixed compile errors and warnings with qcc. 13 年之前
  Steve Grenier 61e580c539 Added support for explicitly specifying collision shapes for physics collision objects (rigid bodies, ghost objects, characters). 13 年之前
  Chris Culy 28a6feffc0 Adds support for ghost objects to the physics system. 14 年之前