Commit History

作者 SHA1 備註 提交日期
  Steve Grenier d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 年之前
  Darryl Gough 4ae7fa3a9c Changed some methods in Camera to be const qualified. 13 年之前
  Chris Culy cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). 13 年之前
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 年之前
  setaylor 3fbb42bcd9 Removed Viewport.h/.cpp and replaced use via Rectangle class. 14 年之前
  Darryl Gough d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. 14 年之前
  Darryl Gough 105568dc18 Fixed 3D sound in GamePlay. 14 年之前
  Steve Grenier 4bdf569269 PhysicsCharacter updates. 14 年之前
  Darryl Gough acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年之前
  Steve Grenier c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 年之前
  Steve Grenier cb26019194 Improved support for bounding volume computation for skinned meshes. 14 年之前
  Darryl Gough 33e1d473ae Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年之前
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年之前
  Darryl Gough 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 年之前
  Steve Grenier 420da906ac Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations. 14 年之前
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay 14 年之前