Commit History

Author SHA1 Message Date
  Adam Blake 01401b8322 Removes the need for games to call update() on forms and gamepads each frame, 13 years ago
  Darryl Gough 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil 13 years ago
  Darryl Gough fab194fea2 Added a non-templated "add" method to MeshBatch so Lua can call MeshBatch::add() 13 years ago
  setaylor 8069cdcd2a Changes to Gamepad API 13 years ago
  Adam Blake 581ba34522 Removing GamepadButton by adding _dataBinding member to Button. 13 years ago
  Adam Blake 979c8e2e9d Big changes to the Gamepad class. 13 years ago
  Steve Grenier 9c19d44567 Fixed issue where Lua bindings for overloaded functions with the same number of parameters could be forwarded to the incorrect function. 13 years ago
  Steve Grenier 739d4cdc39 Regenerated GamePlay Lua bindings. 13 years ago
  setaylor c0e67fd388 API Changes to Gamepad, Game and Platform for Gamepad API. 13 years ago
  Kieran Cunney b9b7796333 Adds support for XInput gamepads for PlatformWin32 13 years ago
  Chris Culy 39280b9f59 Refactored ScriptController's interface to be more clean (moved utility functions that are only used by the generated bindings outside ScriptController into the ScriptUtil namespace). 13 years ago
  Chris Culy c8e7975bd9 Fixed a bug in generating bindings for overloaded inherited functions. 13 years ago
  Chris Culy 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). 13 years ago
  Chris Culy 8bcd9762d8 Adds support for object arrays (i.e. VertexElement*). 13 years ago
  Chris Culy 29099b6987 Fix for enumerations in Lua scripts so that passing enums from C++ to Lua works properly. 13 years ago
  Chris Culy 8167dc4e88 Adds support for detecting name clashes between Lua bindings and Lua keywords. 13 years ago