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Pembuat SHA1 Pesan Tanggal
  Steve Grenier 147e25c85b Changed Game::exit() to only perform a full shutdown when either FORCE_CLEAN_SHUTDOWN or GAMEPLAY_MEM_LEAK_DETECTION are defined. By default now (when these are not defined), it simply calls cstdlib ::exit(0), which causes immediate termination of the application. This was done to avoid extremely long shutdown times when trying to do cleanly delete every last pointer in the system, especially for large games. Any modern OS handles reclamation of memory, so there should be no adverse side effects. 13 tahun lalu
  Ken Whatmough 370bd76e71 Fix intermittent Android crash on startup. Rewind before iterating through properties. 13 tahun lalu
  seanpaultaylor 7510b7fcf3 Fixes leak detected for static memory used and not freed via DebugMem testing. 13 tahun lalu
  Adam Blake bd425196ae Adding "preferPhysical" parameter to Game::getGamepad(). 13 tahun lalu
  setaylor 8069cdcd2a Changes to Gamepad API 13 tahun lalu
  Steve Grenier ff9e8a05de Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 tahun lalu
  Adam Blake 979c8e2e9d Big changes to the Gamepad class. 13 tahun lalu
  sgrenier 4d42b51f2a Fixed crash that could occur when calling Game::exit() from a script function, due to the order of subsystem finalization and destruction. 13 tahun lalu
  Darryl Gough 85553c0bf8 Fixed minor warnings and converted tabs to spaces. 13 tahun lalu
  Steve Grenier 2e7fcf3ca1 Added 64-bit Windows support. 13 tahun lalu
  seanpaultaylor b84e1706f0 Fixed Linux sample06-racer. 13 tahun lalu
  Steve Grenier cd56321b6d Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 tahun lalu
  Steve Grenier d997f3dd6d Added MSAA support for iOS 13 tahun lalu
  Adam Blake 2bfcd54eb6 #424 -- Added _pausedCount to Game. The game won't resume until Game::resume() has been called as many times as Game::pause() was called. This lets us continue to 13 tahun lalu
  setaylor 6298869deb Added Game::isGestureRegistered(Gesture::GestureEvent evt) 13 tahun lalu
  setaylor 9e246bae10 Changes to gesture interfaces. 13 tahun lalu
  setaylor 23a3707f1c Added Gesture API support and implemented gestures support in PlatformQNX.cpp. 13 tahun lalu
  setaylor c0e67fd388 API Changes to Gamepad, Game and Platform for Gamepad API. 13 tahun lalu
  Kieran Cunney b9b7796333 Adds support for XInput gamepads for PlatformWin32 13 tahun lalu
  Darryl Gough 69fc8b07c0 Added some @script{create} tags. 13 tahun lalu
  Chris Culy 20afed09b8 Added support for users to generate Lua script bindings for their own classes (with integration into gameplay). 13 tahun lalu
  Chris Culy 00e82485f6 Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information). 13 tahun lalu
  Steve Grenier c35b92df90 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 13 tahun lalu
  Steve Grenier 511948a783 Added AIController and basic AI system including AIAgent, AIStateMachine, AIState and AIMessage. 13 tahun lalu
  Chris Culy 648dd5474d Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()). 13 tahun lalu
  Kieran Cunney 268863bb76 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney 13 tahun lalu
  Kieran Cunney fc49fae4d6 Fixes false memory leak being reported in Game as a result of declaring a vector of Gamepads. Now just store the pointer to the vector in Game and clean it up in Game::finalize(). 13 tahun lalu
  Chris Culy bb658af28e Updated BB10 projects to work with Lua script support. 13 tahun lalu
  Chris Culy c8e7975bd9 Fixed a bug in generating bindings for overloaded inherited functions. 13 tahun lalu
  Chris Culy 29099b6987 Fix for enumerations in Lua scripts so that passing enums from C++ to Lua works properly. 13 tahun lalu