Steve Grenier
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147e25c85b
Changed Game::exit() to only perform a full shutdown when either FORCE_CLEAN_SHUTDOWN or GAMEPLAY_MEM_LEAK_DETECTION are defined. By default now (when these are not defined), it simply calls cstdlib ::exit(0), which causes immediate termination of the application. This was done to avoid extremely long shutdown times when trying to do cleanly delete every last pointer in the system, especially for large games. Any modern OS handles reclamation of memory, so there should be no adverse side effects.
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13 tahun lalu |
Ken Whatmough
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370bd76e71
Fix intermittent Android crash on startup. Rewind before iterating through properties.
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13 tahun lalu |
seanpaultaylor
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7510b7fcf3
Fixes leak detected for static memory used and not freed via DebugMem testing.
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13 tahun lalu |
Adam Blake
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bd425196ae
Adding "preferPhysical" parameter to Game::getGamepad().
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13 tahun lalu |
setaylor
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8069cdcd2a
Changes to Gamepad API
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13 tahun lalu |
Steve Grenier
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ff9e8a05de
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 tahun lalu |
Adam Blake
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979c8e2e9d
Big changes to the Gamepad class.
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13 tahun lalu |
sgrenier
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4d42b51f2a
Fixed crash that could occur when calling Game::exit() from a script function, due to the order of subsystem finalization and destruction.
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13 tahun lalu |
Darryl Gough
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85553c0bf8
Fixed minor warnings and converted tabs to spaces.
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13 tahun lalu |
Steve Grenier
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2e7fcf3ca1
Added 64-bit Windows support.
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13 tahun lalu |
seanpaultaylor
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b84e1706f0
Fixed Linux sample06-racer.
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13 tahun lalu |
Steve Grenier
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cd56321b6d
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 tahun lalu |
Steve Grenier
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d997f3dd6d
Added MSAA support for iOS
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13 tahun lalu |
Adam Blake
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2bfcd54eb6
#424 -- Added _pausedCount to Game. The game won't resume until Game::resume() has been called as many times as Game::pause() was called. This lets us continue to
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13 tahun lalu |
setaylor
|
6298869deb
Added Game::isGestureRegistered(Gesture::GestureEvent evt)
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13 tahun lalu |
setaylor
|
9e246bae10
Changes to gesture interfaces.
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13 tahun lalu |
setaylor
|
23a3707f1c
Added Gesture API support and implemented gestures support in PlatformQNX.cpp.
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13 tahun lalu |
setaylor
|
c0e67fd388
API Changes to Gamepad, Game and Platform for Gamepad API.
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13 tahun lalu |
Kieran Cunney
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b9b7796333
Adds support for XInput gamepads for PlatformWin32
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13 tahun lalu |
Darryl Gough
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69fc8b07c0
Added some @script{create} tags.
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13 tahun lalu |
Chris Culy
|
20afed09b8
Added support for users to generate Lua script bindings for their own classes (with integration into gameplay).
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13 tahun lalu |
Chris Culy
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00e82485f6
Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information).
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13 tahun lalu |
Steve Grenier
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c35b92df90
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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13 tahun lalu |
Steve Grenier
|
511948a783
Added AIController and basic AI system including AIAgent, AIStateMachine, AIState and AIMessage.
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13 tahun lalu |
Chris Culy
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648dd5474d
Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()).
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13 tahun lalu |
Kieran Cunney
|
268863bb76
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney
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13 tahun lalu |
Kieran Cunney
|
fc49fae4d6
Fixes false memory leak being reported in Game as a result of declaring a vector of Gamepads. Now just store the pointer to the vector in Game and clean it up in Game::finalize().
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13 tahun lalu |
Chris Culy
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bb658af28e
Updated BB10 projects to work with Lua script support.
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13 tahun lalu |
Chris Culy
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c8e7975bd9
Fixed a bug in generating bindings for overloaded inherited functions.
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13 tahun lalu |
Chris Culy
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29099b6987
Fix for enumerations in Lua scripts so that passing enums from C++ to Lua works properly.
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13 tahun lalu |