Commit History

Autor SHA1 Mensaxe Data
  Darryl Gough 1ffadf53ca Changed the encoder to ignore the 1 key frame animations that blender exports %!s(int64=12) %!d(string=hai) anos
  Darryl Gough 0e8642b35a Updated the encoder to always write material names in the GPB file %!s(int64=12) %!d(string=hai) anos
  Darryl Gough c06d288c74 Removed #ifdef USE_FBX from the encoder %!s(int64=12) %!d(string=hai) anos
  Steve Grenier 9f5b8fbd24 Minor fixes. %!s(int64=12) %!d(string=hai) anos
  Darryl Gough b3bb05228e Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=12) %!d(string=hai) anos
  Darryl Gough 29bad3b528 Added -m to the encoder to allow exporting materials from FBX scenes %!s(int64=12) %!d(string=hai) anos
  Ken Whatmough 21939408ce Merge branch 'master' into next %!s(int64=12) %!d(string=hai) anos
  Noel Austin d138bbc74d Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=12) %!d(string=hai) anos
  seanpaultaylor 4067ce019d More renaming removing gameplay- prefix %!s(int64=12) %!d(string=hai) anos