seanpaultaylor
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17009ca8ef
Optimization for Form to use a static Effect that is not required to be loaded from file and require a deploy resource when Forms are attached to 3D Nodes.
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il y a 13 ans |
seanpaultaylor
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123454a012
Fixes memory leak in Effect.cpp
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il y a 13 ans |
seanpaultaylor
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861f6bda6d
Improved stock shader library to be more modular and reducing duplicate shader code.
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il y a 13 ans |
setaylor
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63ad96eed6
Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision.
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il y a 13 ans |
Chris Culy
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02926c60b1
Error handling improvement (5 of 7 - Graphics).
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il y a 13 ans |
Chris Culy
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fe9e3c2870
Error handling improvements (1 of 7 - UI system and global macro rename).
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il y a 13 ans |
Sean Paul Taylor
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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il y a 14 ans |
Sean Paul Taylor
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0f4af204fa
Fixed breaks in QNX on conditional OPENGL_ES defines introduced in MacOSX support commit.
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il y a 14 ans |
Sean Paul Taylor
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f6e0465593
Added Support for MacOSX in gameplay and gameplay samples
|
il y a 14 ans |
Sean Paul Taylor
|
65ee2544e0
GamePlay v1.0.1
|
il y a 14 ans |
Sean Paul Taylor
|
23328a79fd
This is the group for gaming/gameplay
|
il y a 14 ans |