Historique des commits

Auteur SHA1 Message Date
  seanpaultaylor 17009ca8ef Optimization for Form to use a static Effect that is not required to be loaded from file and require a deploy resource when Forms are attached to 3D Nodes. il y a 13 ans
  seanpaultaylor 123454a012 Fixes memory leak in Effect.cpp il y a 13 ans
  seanpaultaylor 861f6bda6d Improved stock shader library to be more modular and reducing duplicate shader code. il y a 13 ans
  setaylor 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. il y a 13 ans
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). il y a 13 ans
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). il y a 13 ans
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. il y a 14 ans
  Sean Paul Taylor 0f4af204fa Fixed breaks in QNX on conditional OPENGL_ES defines introduced in MacOSX support commit. il y a 14 ans
  Sean Paul Taylor f6e0465593 Added Support for MacOSX in gameplay and gameplay samples il y a 14 ans
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 il y a 14 ans
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay il y a 14 ans