Jeremy Karlson
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7cbcf1f9a0
Clone animation target when cloning material parameters.
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13 jaren geleden |
Steve Grenier
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138bb45f51
Added Terrain support:
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13 jaren geleden |
Darryl Gough
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ec3b3dfcd8
Added MaterialParameter::getSampler() and updated lua bindings.
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13 jaren geleden |
Steve Grenier
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c8eda95f47
Animation:
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13 jaren geleden |
Chris Culy
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ea822b6aa3
Adds support for setting up material parameter bindings to Node methods from Lua scripts.
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13 jaren geleden |
seanpaultaylor
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861f6bda6d
Improved stock shader library to be more modular and reducing duplicate shader code.
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13 jaren geleden |
Chris Culy
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02926c60b1
Error handling improvement (5 of 7 - Graphics).
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13 jaren geleden |
Chris Culy
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fe9e3c2870
Error handling improvements (1 of 7 - UI system and global macro rename).
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13 jaren geleden |
Kieran Cunney
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1129e9e600
Optimizes and cleans up animation system.
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13 jaren geleden |
setaylor
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4cce316a38
Fixes accelerometer and also moves to using sensor.h
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13 jaren geleden |
Darryl Gough
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ef89abeeb9
Added the ability to clone a node.
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13 jaren geleden |
Kieran Cunney
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3d78ad1c1b
Fixes bug in animation blending.
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14 jaren geleden |
Kieran Cunney
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1dd0a7b5d3
Renames some methods/member variables to better reflect use.
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14 jaren geleden |
Kieran Cunney
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651381eb67
Fixes bug in animation blending of independent values.
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14 jaren geleden |
Kieran Cunney
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4361af0cbd
Fixes 47.
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14 jaren geleden |
Sean Paul Taylor
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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14 jaren geleden |
Sean Paul Taylor
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4e90a68a9e
Added FrameBuffer support.
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14 jaren geleden |
Sean Paul Taylor
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65ee2544e0
GamePlay v1.0.1
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14 jaren geleden |
Sean Paul Taylor
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23328a79fd
This is the group for gaming/gameplay
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14 jaren geleden |