Commit History

Auteur SHA1 Bericht Datum
  Jeremy Karlson 7cbcf1f9a0 Clone animation target when cloning material parameters. 13 jaren geleden
  Steve Grenier 138bb45f51 Added Terrain support: 13 jaren geleden
  Darryl Gough ec3b3dfcd8 Added MaterialParameter::getSampler() and updated lua bindings. 13 jaren geleden
  Steve Grenier c8eda95f47 Animation: 13 jaren geleden
  Chris Culy ea822b6aa3 Adds support for setting up material parameter bindings to Node methods from Lua scripts. 13 jaren geleden
  seanpaultaylor 861f6bda6d Improved stock shader library to be more modular and reducing duplicate shader code. 13 jaren geleden
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). 13 jaren geleden
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 jaren geleden
  Kieran Cunney 1129e9e600 Optimizes and cleans up animation system. 13 jaren geleden
  setaylor 4cce316a38 Fixes accelerometer and also moves to using sensor.h 13 jaren geleden
  Darryl Gough ef89abeeb9 Added the ability to clone a node. 13 jaren geleden
  Kieran Cunney 3d78ad1c1b Fixes bug in animation blending. 14 jaren geleden
  Kieran Cunney 1dd0a7b5d3 Renames some methods/member variables to better reflect use. 14 jaren geleden
  Kieran Cunney 651381eb67 Fixes bug in animation blending of independent values. 14 jaren geleden
  Kieran Cunney 4361af0cbd Fixes 47. 14 jaren geleden
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 jaren geleden
  Sean Paul Taylor 4e90a68a9e Added FrameBuffer support. 14 jaren geleden
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 14 jaren geleden
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay 14 jaren geleden