Историја ревизија

Аутор SHA1 Порука Датум
  seanpaultaylor fbc70f22ea Fixed bug related to FrameBuffer width/height goes out of date. пре 12 година
  Rcmaniac25 79e257a470 Image::create no longer requires data to be created. It will allocate image data if the data parameter is NULL. пре 12 година
  Rcmaniac25 401ad9bb15 Added ability to create Images, which was needed for... пре 12 година
  sgrenier e46064b256 Added FrameBuffer::getCurrent() for retrieving the currently bound FrameBuffer. пре 13 година
  Steve Grenier 33c732e775 Added a couple methods to FrameBuffer for querying render target info. пре 13 година
  Wolfgang Damm d092c66c6a Fixes unsupported framebuffer issue with qualcomm's android driver. пре 13 година
  setaylor f2bd7aea4e Adds support for GLES2 fallback mode for split depth and stencil attachments at D24_S8 and lower quality D16_S8 for TEGRA 3 пре 13 година
  seanpaultaylor 974df6bf10 Changed to FrameBuffer to finalize with SAFE_RELEASE since its extends Ref пре 13 година
  seanpaultaylor 7510b7fcf3 Fixes leak detected for static memory used and not freed via DebugMem testing. пре 13 година
  setaylor da09a7d4df Updated game.config files to use gamepad not gamepads. пре 13 година
  setaylor 30749eab2f Updated FrameBuffer bind and bindDefault to return the previously bound framebuffer. пре 13 година
  Darryl Gough 85553c0bf8 Fixed minor warnings and converted tabs to spaces. пре 13 година
  setaylor 67b4b03e21 FrameBuffers can now be non power of 2. пре 13 година
  Steve Grenier 4ee5b127e4 Added method for creating an empty FrameBuffer object. пре 13 година
  setaylor f083148ab5 Renamed any getID with getId to be consistent with Node and other classes that had already been using getId. пре 13 година
  seanpaultaylor 17009ca8ef Optimization for Form to use a static Effect that is not required to be loaded from file and require a deploy resource when Forms are attached to 3D Nodes. пре 13 година
  Kieran Cunney e137e948bb Adds Gamepad class to gameplay. пре 13 година
  setaylor 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. пре 13 година
  Adam Blake 6d69b65f7d Fixes issue with flickering framebuffers on iOS (and any platform where the пре 13 година
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). пре 13 година
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). пре 13 година
  Steve Grenier 4ff5917c89 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. пре 14 година
  Sean Paul Taylor 4e90a68a9e Added FrameBuffer support. пре 14 година