Commit Verlauf

Autor SHA1 Nachricht Datum
  Darryl Gough 3be40a9528 Convert line endings to LF vor 12 Jahren
  sgrenier 2f4742cf4d Added support for dynamic meshes rigid bodies via btConvexHull, which is a more efficient approximation of a convex mesh. More accurate higher resolution static triangle meshes are still supported via btBvhTriangleMeshShape when a mass of zero is specified. vor 12 Jahren
  Üstün Ergenoğlu beb553dc07 Changed shorts to ints for collision group bitfields. vor 12 Jahren
  Üstün Ergenoglu 6ecc2e3b6f Add group bitmask filtering for PhysicsCollisionObject vor 12 Jahren
  Steve Grenier 138bb45f51 Added Terrain support: vor 13 Jahren
  Kieran Cunney fc49fae4d6 Fixes false memory leak being reported in Game as a result of declaring a vector of Gamepads. Now just store the pointer to the vector in Game and clean it up in Game::finalize(). vor 13 Jahren
  Chris Culy bb7a73550a Updates physics properties definitions for collision objects. vor 13 Jahren
  Chris Culy bd37f58064 Error handling improvements (7 of 7 - Physics). vor 13 Jahren
  Chris Culy cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). vor 13 Jahren
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). vor 13 Jahren
  Steve Grenier 70cf3098b1 Added dynamic property to nodes (and support for it in scene file). vor 13 Jahren
  Steve Grenier 8201d7d83e Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier vor 13 Jahren
  Steve Grenier d709227f97 Added PhysicsController::sweepTest() method for performing sweep tests with physics objects. vor 13 Jahren
  Chris Culy cb37f13d91 Changed tabs to spaces. vor 13 Jahren
  Chris Culy 0eb784da7f Added support for setting/loading character and ghost physics collision objects from properties files and the .scene file. vor 13 Jahren
  Steve Grenier aab2daf9ab Fixed compile errors and warnings with qcc. vor 13 Jahren
  Steve Grenier 61e580c539 Added support for explicitly specifying collision shapes for physics collision objects (rigid bodies, ghost objects, characters). vor 13 Jahren
  Chris Culy 28a6feffc0 Adds support for ghost objects to the physics system. vor 14 Jahren