Commit History

Author SHA1 Message Date
  Ramprasad Madhavan 714743af08 Adding the modified files to support gameplay on android platform. 14 years ago
  Sean Paul Taylor 3bde20d644 Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names. 14 years ago
  Chris Culy 46361f7892 Refactors Image::Format enumeration for cleaner separation from the Texture class. 14 years ago
  Chris Culy 4004be749c Refactors Image into its own separate class (from Texture::Image). 14 years ago
  Chris Culy 2f846925ae Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h). 14 years ago
  Steve Grenier 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 years ago
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
  Adam Blake 10e46e0e2e Fixes depth texture creation as used by DepthStencilBuffer. When calling glTexImage2D, <type> must be UNSIGNED_SHORT or UNSIGNED_INT for a format of DEPTH_COMPONENT. Without this change, INVALID_OPERATION is generated. Fixes #18 14 years ago
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 14 years ago
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay 14 years ago