Historique des commits

Auteur SHA1 Message Date
  Darryl Gough 19dc9e579f Fixed bug in FileSystem for windows where gameplay-tests couldn't find the shader files. il y a 13 ans
  Darryl Gough 64383a84ec Fixed errors detected by static code analyzer. il y a 13 ans
  Darryl Gough 64c6f19902 Renamed gameplay::printError to gameplay::print. il y a 13 ans
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. il y a 13 ans
  seanpaultaylor 861f6bda6d Improved stock shader library to be more modular and reducing duplicate shader code. il y a 13 ans
  Chris Culy ef974d214c Updated Android-specific code for loading files to work with aliases (added for compressed texture support). il y a 13 ans
  Chris Culy c28860fd66 Error handling improvements (6 of 7 - Game and Platform). il y a 13 ans
  Steve Grenier 5db193ce1d Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier il y a 13 ans
  Steve Grenier 820398598f Adds game configuration support including support for resource aliases to assist in defining different assets per target platform. il y a 13 ans
  Chris Culy cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). il y a 13 ans
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). il y a 13 ans
  Chris Culy 7d1824bf07 Cleans out some unneeded Android-specific code from Base.h. il y a 13 ans
  Chris Culy 39a5e125a9 Fixes Android activity (app) life cycle issues. il y a 13 ans
  Chris Culy cb37f13d91 Changed tabs to spaces. il y a 13 ans
  Darryl Gough ef89abeeb9 Added the ability to clone a node. il y a 13 ans
  Chris Culy 12e7c20453 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-rmadhavan il y a 14 ans
  Brandon Slack 4be714e1f4 Fixing issues preventing Mac OS X compiling and some cleaneup il y a 14 ans
  Darryl Gough 47b2567d92 Added FileSystem::listFiles(). il y a 14 ans
  Ramprasad Madhavan 714743af08 Adding the modified files to support gameplay on android platform. il y a 14 ans
  Steve Grenier dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. il y a 14 ans
  Steve Grenier 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. il y a 14 ans
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. il y a 14 ans
  Sean Paul Taylor f6e0465593 Added Support for MacOSX in gameplay and gameplay samples il y a 14 ans
  Steve Grenier 98d60b7714 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. il y a 14 ans
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 il y a 14 ans
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay il y a 14 ans