Chris Culy
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fe9e3c2870
Error handling improvements (1 of 7 - UI system and global macro rename).
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13 år sedan |
Chris Culy
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7dd0fc15ef
Added support for loading any object that can load from a Properties object using a url instead of just a file name.
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13 år sedan |
Darryl Gough
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d28ab0ad5e
Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp.
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13 år sedan |
Darryl Gough
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ef89abeeb9
Added the ability to clone a node.
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13 år sedan |
Steve Grenier
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cb4d6cead0
Changed character sample to use custom sandbox scene instead of seymour (still in progress).
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14 år sedan |
Steve Grenier
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dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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14 år sedan |
Chris Culy
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7dc5789199
Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files).
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14 år sedan |
Steve Grenier
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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14 år sedan |
Sean Paul Taylor
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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14 år sedan |
Chris Culy
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c9f359b075
Continuing work on the physics API.
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14 år sedan |
Sean Paul Taylor
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65ee2544e0
GamePlay v1.0.1
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14 år sedan |
Sean Paul Taylor
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23328a79fd
This is the group for gaming/gameplay
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14 år sedan |