Commit historia

Upphovsman SHA1 Meddelande Datum
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 år sedan
  Chris Culy 7dd0fc15ef Added support for loading any object that can load from a Properties object using a url instead of just a file name. 13 år sedan
  Darryl Gough d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. 13 år sedan
  Darryl Gough ef89abeeb9 Added the ability to clone a node. 13 år sedan
  Steve Grenier cb4d6cead0 Changed character sample to use custom sandbox scene instead of seymour (still in progress). 14 år sedan
  Steve Grenier dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 år sedan
  Chris Culy 7dc5789199 Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files). 14 år sedan
  Steve Grenier 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 år sedan
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 år sedan
  Chris Culy c9f359b075 Continuing work on the physics API. 14 år sedan
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 14 år sedan
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay 14 år sedan