Commit History

Автор SHA1 Съобщение Дата
  Steve Grenier 1c9f7a2781 Fixed memory leaks in Lua scripting system where memory allocated for certain objects and arrays passed from Lua to C was not being freed properly. преди 13 години
  Steve Grenier cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. преди 13 години
  Kieran Cunney ae76d5ea4c Fixes bug in Joystick where the control was being drawn outside its container's bounds. преди 13 години
  Chris Culy 44910120f4 Fixes and clean up for ScriptTarget. преди 13 години
  Chris Culy 00e82485f6 Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information). преди 13 години
  Chris Culy fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. преди 13 години
  Chris Culy 39280b9f59 Refactored ScriptController's interface to be more clean (moved utility functions that are only used by the generated bindings outside ScriptController into the ScriptUtil namespace). преди 13 години
  Chris Culy c8e7975bd9 Fixed a bug in generating bindings for overloaded inherited functions. преди 13 години
  Chris Culy 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). преди 13 години
  Chris Culy 8bcd9762d8 Adds support for object arrays (i.e. VertexElement*). преди 13 години
  Chris Culy 29099b6987 Fix for enumerations in Lua scripts so that passing enums from C++ to Lua works properly. преди 13 години
  Chris Culy 7e9c449ffc Fixed another bug with boolean Lua stack values. преди 13 години
  Chris Culy 8167dc4e88 Adds support for detecting name clashes between Lua bindings and Lua keywords. преди 13 години
  Chris Culy 0b21c11ac0 Scripting support update. преди 13 години
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. преди 13 години