提交歷史

作者 SHA1 備註 提交日期
  Steve Grenier 1c9f7a2781 Fixed memory leaks in Lua scripting system where memory allocated for certain objects and arrays passed from Lua to C was not being freed properly. 13 年之前
  setaylor 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. 13 年之前
  Chris Culy fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 年之前
  Chris Culy 39280b9f59 Refactored ScriptController's interface to be more clean (moved utility functions that are only used by the generated bindings outside ScriptController into the ScriptUtil namespace). 13 年之前
  Chris Culy c8e7975bd9 Fixed a bug in generating bindings for overloaded inherited functions. 13 年之前
  Chris Culy 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). 13 年之前
  Chris Culy 8bcd9762d8 Adds support for object arrays (i.e. VertexElement*). 13 年之前
  Chris Culy 8167dc4e88 Adds support for detecting name clashes between Lua bindings and Lua keywords. 13 年之前
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 年之前