Commit History

Author SHA1 Message Date
  Ken Whatmough 8dc3f87c29 Fixes #670. 13 years ago
  Darryl Gough 64383a84ec Fixed errors detected by static code analyzer. 13 years ago
  Darryl Gough aed1372c95 Changed Ray and Plane to set values for their default constructor. 13 years ago
  Chris Culy d6fb7718c6 Error handling improvements (4 of 7 - Math). 13 years ago
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 years ago
  Steve Grenier aab2daf9ab Fixed compile errors and warnings with qcc. 13 years ago
  Darryl Gough 105568dc18 Fixed 3D sound in GamePlay. 13 years ago
  Darryl Gough 723786470d Fixed Ray::intersects(Plane) and made the vector dot product methods const qualified. 14 years ago
  Steve Grenier d095cefffc Fixed syntax and compile errors on Mac. 14 years ago
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
  Steve Grenier 420da906ac Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations. 14 years ago
  Sean Paul Taylor 4e90a68a9e Added FrameBuffer support. 14 years ago
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 14 years ago
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay 14 years ago