sgrenier
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2a3f6a3144
Finished most work for new prototype of scripting system.
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11 سال پیش |
sgrenier
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6f7269c232
More LUA scripting rework.
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11 سال پیش |
Darryl Gough
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3be40a9528
Convert line endings to LF
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12 سال پیش |
Üstün Ergenoğlu
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1e8e7dbe40
Nullify second object in CollisionPair before notifying listeners after removal
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12 سال پیش |
sgrenier
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fd57c6d4d0
Changed terrain to bake local scaling into the patch vertices to simplify transformations.
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12 سال پیش |
Ken Whatmough
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4e7ebdac0d
Fix #1000. Fire NOT_COLLIDING on removal if colliding.
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12 سال پیش |
seanpaultaylor
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c6f45c7fa8
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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12 سال پیش |
seanpaultaylor
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fcff3fca77
- Adds initial support for Social API with Scoreloop impl for BlackBerry.
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12 سال پیش |
sgrenier
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2f4742cf4d
Added support for dynamic meshes rigid bodies via btConvexHull, which is a more efficient approximation of a convex mesh. More accurate higher resolution static triangle meshes are still supported via btBvhTriangleMeshShape when a mass of zero is specified.
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12 سال پیش |
Üstün Ergenoğlu
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beb553dc07
Changed shorts to ints for collision group bitfields.
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12 سال پیش |
Üstün Ergenoglu
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6ecc2e3b6f
Add group bitmask filtering for PhysicsCollisionObject
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12 سال پیش |
Steve Grenier
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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13 سال پیش |
Steve Grenier
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5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 سال پیش |
Steve Grenier
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138bb45f51
Added Terrain support:
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13 سال پیش |
Darryl Gough
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a475493cdd
Fixed compile error when using DebugMem.
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13 سال پیش |
Ken Whatmough
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9eb7f8d2aa
Upgrade to Bullet 2.81 including header files and binaries.
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13 سال پیش |
Steve Grenier
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d0b4e8b817
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 سال پیش |
Steve Grenier
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2e7fcf3ca1
Added 64-bit Windows support.
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13 سال پیش |
Darryl Gough
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73ad70d735
Fixed spelling mistakes in source code comments.
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13 سال پیش |
Ken Whatmough
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a217f29f09
Fixes memory leak issue #407.
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13 سال پیش |
Darryl Gough
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1c7a3c6fbf
Converted tabs to spaces.
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13 سال پیش |
Steve Grenier
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 سال پیش |
Ken Whatmough
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ba23eea169
Fixes heightfield for non-square grids. Tested on rectangular heightmaps.
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13 سال پیش |
Sean Paul Taylor
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30d6f4242a
Merge pull request #556 from blackberry-gaming/next-cculy
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13 سال پیش |
Ken Whatmough
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bbf4b1f344
Change heightmap format from grayscale to packed RGB. Maintain compatibility with grayscale PNGs, but at the lower precision of course. Confirmed that the internal heightmap test is unaffected by this change. Also tested with experimental terrain that has a larger vertical range. NOTE: Includes a change to gameplay-encoder source code; please rebuild gameplay-encoder executables from this new source.
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13 سال پیش |
Chris Culy
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00e82485f6
Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information).
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13 سال پیش |
Ken Whatmough
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d57aa3229e
Fixes possible array index out-of-bounds at heightmap boundary. Tested on large area heightmap (>1k per side).
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13 سال پیش |
Chris Culy
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648dd5474d
Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()).
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13 سال پیش |
Kieran Cunney
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268863bb76
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney
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13 سال پیش |
Kieran Cunney
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fc49fae4d6
Fixes false memory leak being reported in Game as a result of declaring a vector of Gamepads. Now just store the pointer to the vector in Game and clean it up in Game::finalize().
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13 سال پیش |