Commit történet

Szerző SHA1 Üzenet Dátum
  sgrenier 7276079d52 Changed Lua enum bindings to use integers instead of strings. This not only increased performance for enums, but it fixed some scripting bugs anf removed a large number of generated script binding source files. 11 éve
  Darryl Gough 3be40a9528 Convert line endings to LF 12 éve
  Adam Blake 8d2633316e Keeping my lua bindings up-to-date. 13 éve
  Darryl Gough 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil 13 éve
  Steve Grenier 9c19d44567 Fixed issue where Lua bindings for overloaded functions with the same number of parameters could be forwarded to the incorrect function. 13 éve
  Steve Grenier 739d4cdc39 Regenerated GamePlay Lua bindings. 13 éve
  Darryl Gough fce1db5157 Updated lua script bindings. 13 éve
  Chris Culy 39280b9f59 Refactored ScriptController's interface to be more clean (moved utility functions that are only used by the generated bindings outside ScriptController into the ScriptUtil namespace). 13 éve
  Chris Culy c8e7975bd9 Fixed a bug in generating bindings for overloaded inherited functions. 13 éve
  Chris Culy 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). 13 éve
  Chris Culy 8bcd9762d8 Adds support for object arrays (i.e. VertexElement*). 13 éve
  Chris Culy 29099b6987 Fix for enumerations in Lua scripts so that passing enums from C++ to Lua works properly. 13 éve
  Chris Culy 8167dc4e88 Adds support for detecting name clashes between Lua bindings and Lua keywords. 13 éve
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 éve