Commit History

Автор SHA1 Съобщение Дата
  Chris Culy 3f71dec55c Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency). преди 14 години
  Brandon Slack 9b04cf0517 Fixes issues that prevents the app from working on a 64-bit system преди 14 години
  Darryl Gough 336e5181e8 Changes some methods in Package to use std::vector instead of arrays. This makes error clean up simpler. преди 14 години
  Steve Grenier dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. преди 14 години
  Steve Grenier b8042c2eaf Fixed an issue with transforming bounding spheres with matrices have have a scale != 1.0. преди 14 години
  Sean Paul Taylor f2cab74354 Merge pull request #64 from blackberry-gaming/next-ablake преди 14 години
  Adam Blake 1d0f285d01 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake преди 14 години
  Adam Blake 809ed11be9 Font optimizations and refactoring. Enabling mipmapping when generating font textures. преди 14 години
  Darryl Gough 29f73116e6 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough преди 14 години
  Darryl Gough acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough преди 14 години
  Chris Culy 7dc5789199 Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files). преди 14 години
  Steve Grenier c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier преди 14 години
  Steve Grenier cb26019194 Improved support for bounding volume computation for skinned meshes. преди 14 години
  Darryl Gough 33e1d473ae Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough преди 14 години
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. преди 14 години
  Darryl Gough 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) преди 14 години
  Steve Grenier caf7b1b1a3 Adding support for rough bounding volume computation for skinned meshes. преди 14 години
  Steve Grenier 420da906ac Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations. преди 14 години
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 преди 14 години
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay преди 14 години