Commit History

Author SHA1 Message Date
  Darryl Gough 64c6f19902 Renamed gameplay::printError to gameplay::print. 13 years ago
  Adam Blake 2ecb9b9046 Fixing a potential memory leak in Theme that showed up in the particles sample. 13 years ago
  Darryl Gough be4b5c8763 Updated the samples to set the aspect ratio from the device's width and height. 13 years ago
  Chris Culy 35f2d5128c Adds a warning comment to Game to prevent false memory leaks from being reported in the future. 13 years ago
  Darryl Gough 779a5f7f07 Changed SAFE_DELETE so that it doesn't check for NULL. It is valid to call "delete 0;" 14 years ago
  Steve Grenier 7c7fd37992 Fixed compile errors in DebugMem configuration. 14 years ago
  Steve Grenier 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 years ago
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
  Steve Grenier 420da906ac Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations. 14 years ago