Chris Culy
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cb259ae230
Error handling improvements (3 of 7 - Scene and Tools/Utilities).
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13 年之前 |
Adam Blake
|
4cd5df2cc9
Fix for SceneLoader::applyNodeProperty() when loading rigid body models.
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13 年之前 |
Chris Culy
|
fe9e3c2870
Error handling improvements (1 of 7 - UI system and global macro rename).
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13 年之前 |
Chris Culy
|
057be4a862
Fixes single node loading from a Bundle (now loads animations).
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13 年之前 |
Chris Culy
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7dd0fc15ef
Added support for loading any object that can load from a Properties object using a url instead of just a file name.
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13 年之前 |
Steve Grenier
|
70cf3098b1
Added dynamic property to nodes (and support for it in scene file).
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13 年之前 |
setaylor
|
c59ab4a15c
Updated variables names for Bundle rename.
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13 年之前 |
setaylor
|
30e23f15b2
Changes gameplay::Package to gameplay::Bundle.
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13 年之前 |
Darryl Gough
|
51f7af7e43
Fixed memory leak in animation cloning.
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13 年之前 |
setaylor
|
741f57dc62
Updated doxygen api documentation.
|
13 年之前 |
Kieran Cunney
|
79724a7ee4
Changes requirement that Animations have at least 2 key-values - Animations can be created with on key value.
|
13 年之前 |
Chris Culy
|
cb37f13d91
Changed tabs to spaces.
|
13 年之前 |
Steve Grenier
|
1d245dfd07
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
|
13 年之前 |
Steve Grenier
|
3ab1f4b6ea
Several fixes to PhysicsCharacter.
|
13 年之前 |
Chris Culy
|
0eb784da7f
Added support for setting/loading character and ghost physics collision objects from properties files and the .scene file.
|
13 年之前 |
Steve Grenier
|
aab2daf9ab
Fixed compile errors and warnings with qcc.
|
13 年之前 |
Steve Grenier
|
61e580c539
Added support for explicitly specifying collision shapes for physics collision objects (rigid bodies, ghost objects, characters).
|
13 年之前 |
Steve Grenier
|
4bdf569269
PhysicsCharacter updates.
|
14 年之前 |
Steve Grenier
|
67ecff296c
- PhysicsCharacter changes.
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14 年之前 |
Chris Culy
|
b7fd8ad2d8
Renamed setPhysicsRigidBody/getPhysicsRigidBody to setRigidBody/getRigidBody.
|
14 年之前 |
Chris Culy
|
3f71dec55c
Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency).
|
14 年之前 |
Steve Grenier
|
cb4d6cead0
Changed character sample to use custom sandbox scene instead of seymour (still in progress).
|
14 年之前 |
Chris Culy
|
2f846925ae
Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h).
|
14 年之前 |
Chris Culy
|
7dc5789199
Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files).
|
14 年之前 |