Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Chris Culy 9736fa587d Fixes properties caching optimization issue in SceneLoader. 13 yıl önce
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). 13 yıl önce
  Steve Grenier 5db193ce1d Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 13 yıl önce
  Steve Grenier 820398598f Adds game configuration support including support for resource aliases to assist in defining different assets per target platform. 13 yıl önce
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 yıl önce
  setaylor 7ced2c3b98 Updated define for PVRTC. 13 yıl önce
  Chris Culy cb37f13d91 Changed tabs to spaces. 13 yıl önce
  Brandon Slack abb64177af Allows GamePlay to be compiled on non-pvr systems 14 yıl önce
  setaylor 22495d3dbe Fixed missing defines for windows. 14 yıl önce
  setaylor c2f7782f73 Added support for PVR texture compression. 14 yıl önce
  Chris Culy 3f71dec55c Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency). 14 yıl önce
  Ramprasad Madhavan 714743af08 Adding the modified files to support gameplay on android platform. 14 yıl önce
  Sean Paul Taylor 3bde20d644 Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names. 14 yıl önce
  Chris Culy 46361f7892 Refactors Image::Format enumeration for cleaner separation from the Texture class. 14 yıl önce
  Chris Culy 4004be749c Refactors Image into its own separate class (from Texture::Image). 14 yıl önce
  Chris Culy 2f846925ae Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h). 14 yıl önce
  Steve Grenier 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 yıl önce
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 yıl önce
  Adam Blake 10e46e0e2e Fixes depth texture creation as used by DepthStencilBuffer. When calling glTexImage2D, <type> must be UNSIGNED_SHORT or UNSIGNED_INT for a format of DEPTH_COMPONENT. Without this change, INVALID_OPERATION is generated. Fixes #18 14 yıl önce
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 14 yıl önce
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay 14 yıl önce