Chris Culy
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9736fa587d
Fixes properties caching optimization issue in SceneLoader.
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13 yıl önce |
Chris Culy
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02926c60b1
Error handling improvement (5 of 7 - Graphics).
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13 yıl önce |
Steve Grenier
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5db193ce1d
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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13 yıl önce |
Steve Grenier
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820398598f
Adds game configuration support including support for resource aliases to assist in defining different assets per target platform.
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13 yıl önce |
Chris Culy
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fe9e3c2870
Error handling improvements (1 of 7 - UI system and global macro rename).
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13 yıl önce |
setaylor
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7ced2c3b98
Updated define for PVRTC.
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13 yıl önce |
Chris Culy
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cb37f13d91
Changed tabs to spaces.
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13 yıl önce |
Brandon Slack
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abb64177af
Allows GamePlay to be compiled on non-pvr systems
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14 yıl önce |
setaylor
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22495d3dbe
Fixed missing defines for windows.
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14 yıl önce |
setaylor
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c2f7782f73
Added support for PVR texture compression.
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14 yıl önce |
Chris Culy
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3f71dec55c
Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency).
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14 yıl önce |
Ramprasad Madhavan
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714743af08
Adding the modified files to support gameplay on android platform.
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14 yıl önce |
Sean Paul Taylor
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3bde20d644
Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names.
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14 yıl önce |
Chris Culy
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46361f7892
Refactors Image::Format enumeration for cleaner separation from the Texture class.
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14 yıl önce |
Chris Culy
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4004be749c
Refactors Image into its own separate class (from Texture::Image).
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14 yıl önce |
Chris Culy
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2f846925ae
Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h).
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14 yıl önce |
Steve Grenier
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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14 yıl önce |
Sean Paul Taylor
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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14 yıl önce |
Adam Blake
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10e46e0e2e
Fixes depth texture creation as used by DepthStencilBuffer. When calling glTexImage2D, <type> must be UNSIGNED_SHORT or UNSIGNED_INT for a format of DEPTH_COMPONENT. Without this change, INVALID_OPERATION is generated. Fixes #18
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14 yıl önce |
Sean Paul Taylor
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65ee2544e0
GamePlay v1.0.1
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14 yıl önce |
Sean Paul Taylor
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23328a79fd
This is the group for gaming/gameplay
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14 yıl önce |