Commit History

Author SHA1 Message Date
  seanpaultaylor 54782897d4 Fixes #1435. Point lights are converted as directional 11 years ago
  seanpaultaylor fbe65c89cb Moved gameplay-encoder to use FBX 2015.1 SDK 11 years ago
  Yoan Mollard 56e65326b1 Corrected some calls to old functions of the FBX API 12 years ago
  Elliot Saba 0ef10006ed Revamp light falloff calculation in Encoder 12 years ago
  Elliot Saba 8c4d9770f0 Remove falloffAngle in favor of directly loading outer/innerAngle from the FBX 12 years ago
  seanpaultaylor 8883c61c3e Fixed the FBX material generation more. 12 years ago
  seanpaultaylor 1f9924ab3b Fixes material generation for new shaders/material system 12 years ago
  seanpaultaylor 975f5236aa Upgraded to Visual Studio 2013 (except gameplay-encoder). 12 years ago
  seanpaultaylor 8058c11a62 Removes Scene::getLightColor/setLightColor and Scene::getLightDirection/getLightDirection since scene can have multiple lights. 12 years ago
  Üstün Ergenoglu 45aa16d5ff Fixed encoder build on OS X and updated to use FBX SDK 2014.1 12 years ago
  Darryl Gough 1ffadf53ca Changed the encoder to ignore the 1 key frame animations that blender exports 12 years ago
  Darryl Gough 0e8642b35a Updated the encoder to always write material names in the GPB file 12 years ago
  Darryl Gough c06d288c74 Removed #ifdef USE_FBX from the encoder 12 years ago
  Steve Grenier 9f5b8fbd24 Minor fixes. 12 years ago
  Darryl Gough b3bb05228e Merge branch 'next' of https://github.com/blackberry/GamePlay into next 12 years ago
  Darryl Gough 29bad3b528 Added -m to the encoder to allow exporting materials from FBX scenes 12 years ago
  Ken Whatmough 21939408ce Merge branch 'master' into next 12 years ago
  Noel Austin d138bbc74d Merge branch 'next' of https://github.com/blackberry/GamePlay into next 12 years ago
  seanpaultaylor 4067ce019d More renaming removing gameplay- prefix 12 years ago