setaylor
|
430c002ca4
Updated Bundle::getObjectId() to be consistent with other id getters.
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13 anni fa |
Steve Grenier
|
739d4cdc39
Regenerated GamePlay Lua bindings.
|
13 anni fa |
Kieran Cunney
|
b9b7796333
Adds support for XInput gamepads for PlatformWin32
|
13 anni fa |
Steve Grenier
|
cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 anni fa |
Chris Culy
|
44910120f4
Fixes and clean up for ScriptTarget.
|
13 anni fa |
Chris Culy
|
00e82485f6
Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information).
|
13 anni fa |
Chris Culy
|
fd383c8a9d
Added needed @script{ignore} tags to appropriate functions in gameplay.
|
13 anni fa |
Chris Culy
|
39280b9f59
Refactored ScriptController's interface to be more clean (moved utility functions that are only used by the generated bindings outside ScriptController into the ScriptUtil namespace).
|
13 anni fa |
Chris Culy
|
c8e7975bd9
Fixed a bug in generating bindings for overloaded inherited functions.
|
13 anni fa |
Chris Culy
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 anni fa |
Chris Culy
|
8bcd9762d8
Adds support for object arrays (i.e. VertexElement*).
|
13 anni fa |
Chris Culy
|
29099b6987
Fix for enumerations in Lua scripts so that passing enums from C++ to Lua works properly.
|
13 anni fa |
Chris Culy
|
7e9c449ffc
Fixed another bug with boolean Lua stack values.
|
13 anni fa |
Chris Culy
|
8167dc4e88
Adds support for detecting name clashes between Lua bindings and Lua keywords.
|
13 anni fa |
Chris Culy
|
0b21c11ac0
Scripting support update.
|
13 anni fa |
Chris Culy
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 anni fa |