Darryl Gough
|
1c34eebc9b
Changed Properties so that files can be loaded relative to the property file.
|
12 yıl önce |
Darryl Gough
|
85553c0bf8
Fixed minor warnings and converted tabs to spaces.
|
13 yıl önce |
Chris Culy
|
648dd5474d
Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()).
|
13 yıl önce |
Chris Culy
|
8167dc4e88
Adds support for detecting name clashes between Lua bindings and Lua keywords.
|
13 yıl önce |
Chris Culy
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 yıl önce |
Darryl Gough
|
da65c4f084
Fixed compile error in ParticleEmitter that occurred when compiling for the android NDK.
|
13 yıl önce |
setaylor
|
f9a3585ce1
Changed Game::menu to menuEvent
|
13 yıl önce |
Steve Grenier
|
ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
|
13 yıl önce |
Adam Blake
|
68f241012e
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake
|
13 yıl önce |
Adam Blake
|
449f37eeae
Fixed bug in SpriteBatch::draw() method that rotates the quad in 2D.
|
13 yıl önce |
Chris Culy
|
02926c60b1
Error handling improvement (5 of 7 - Graphics).
|
13 yıl önce |
Adam Blake
|
35c269ccf2
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake
|
13 yıl önce |
Chris Culy
|
fe9e3c2870
Error handling improvements (1 of 7 - UI system and global macro rename).
|
13 yıl önce |
Adam Blake
|
89e032bd46
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake
|
13 yıl önce |
Adam Blake
|
37374d81cd
Fixing a bug in Frustum where planes were being calculated incorrectly.
|
13 yıl önce |
Chris Culy
|
7dd0fc15ef
Added support for loading any object that can load from a Properties object using a url instead of just a file name.
|
13 yıl önce |
Adam Blake
|
faf409a2d6
Adding FlowLayout, ScrollLayout.
|
13 yıl önce |
Adam Blake
|
0b2e47a385
Alignment of controls within their parent containers.
|
13 yıl önce |
Chris Culy
|
cb37f13d91
Changed tabs to spaces.
|
13 yıl önce |
setaylor
|
daf856a3c3
Update Visual Studio project and filter files to have correct assets.
|
14 yıl önce |
Chris Culy
|
ddbafec5ea
Moved the gameplay splash image into the main gameplay res folder.
|
14 yıl önce |
Adam Blake
|
33daaf9a2c
Fix for particle billboarding.
|
14 yıl önce |
Adam Blake
|
01b6c87a60
Added ability to disable controls.
|
14 yıl önce |
Adam Blake
|
10c1529322
Minor optimization to ParticleEmitter.cpp -- update() and draw() will back out if the emitter is not active.
|
14 yıl önce |
Chris Culy
|
2b19085e6a
Fixes issue where all references to a rigid body were not being removed properly.
|
14 yıl önce |
Adam Blake
|
a1af25b43f
Fixes a nasty bug in ParticleEmitter that broke animated sprite effects.
|
14 yıl önce |
Adam Blake
|
1d0f285d01
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake
|
14 yıl önce |
Chris Culy
|
7dc5789199
Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files).
|
14 yıl önce |
Steve Grenier
|
c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
|
14 yıl önce |
Steve Grenier
|
cb26019194
Improved support for bounding volume computation for skinned meshes.
|
14 yıl önce |