Historique des commits

Auteur SHA1 Message Date
  Steve Grenier 201710c4fd Updated Node to include contribution of point light spheres into node bounding volume computation. il y a 12 ans
  Steve Grenier 17eeb40c19 Added support for defining Lights within a .scene file. il y a 13 ans
  setaylor 4af600ed86 Allows range or 0 on spot and point lights. il y a 13 ans
  Darryl Gough 69fc8b07c0 Added some @script{create} tags. il y a 13 ans
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). il y a 13 ans
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). il y a 13 ans
  Darryl Gough d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. il y a 13 ans
  Darryl Gough 105568dc18 Fixed 3D sound in GamePlay. il y a 13 ans
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. il y a 14 ans
  Steve Grenier 420da906ac Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations. il y a 14 ans
  Ramprasad Madhavan 3d9eadbb7d Fixed point light and spot light issues in shaders. il y a 14 ans
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 il y a 14 ans
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay il y a 14 ans