Steve Grenier
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201710c4fd
Updated Node to include contribution of point light spheres into node bounding volume computation.
|
il y a 12 ans |
Steve Grenier
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17eeb40c19
Added support for defining Lights within a .scene file.
|
il y a 13 ans |
setaylor
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4af600ed86
Allows range or 0 on spot and point lights.
|
il y a 13 ans |
Darryl Gough
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69fc8b07c0
Added some @script{create} tags.
|
il y a 13 ans |
Chris Culy
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02926c60b1
Error handling improvement (5 of 7 - Graphics).
|
il y a 13 ans |
Chris Culy
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fe9e3c2870
Error handling improvements (1 of 7 - UI system and global macro rename).
|
il y a 13 ans |
Darryl Gough
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d28ab0ad5e
Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp.
|
il y a 13 ans |
Darryl Gough
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105568dc18
Fixed 3D sound in GamePlay.
|
il y a 13 ans |
Sean Paul Taylor
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
il y a 14 ans |
Steve Grenier
|
420da906ac
Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations.
|
il y a 14 ans |
Ramprasad Madhavan
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3d9eadbb7d
Fixed point light and spot light issues in shaders.
|
il y a 14 ans |
Sean Paul Taylor
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65ee2544e0
GamePlay v1.0.1
|
il y a 14 ans |
Sean Paul Taylor
|
23328a79fd
This is the group for gaming/gameplay
|
il y a 14 ans |