seanpaultaylor
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4813cc472f
Removes attach to Window
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%!s(int64=12) %!d(string=hai) anos |
seanpaultaylor
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fcff3fca77
- Adds initial support for Social API with Scoreloop impl for BlackBerry.
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Andrew Karpushin
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064fc08130
fixed window creation when OpenGL 2.0 is used
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Andrew Karpushin
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acffba4314
tabs converted to spaces
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Andrew Karpushin
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a8af7c0c8c
fallback to OpenGL 2.0 on Windows if 3.0 is not supported
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Ken Whatmough
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652edff393
Adds raw sensor API for distinguishing acceleration from rotation rate. Part 3 of #835.
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Ken Whatmough
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12a6492597
Remove simulated accelerometer on desktop. Use keys in longboard sample. This is part 2 of #835.
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ablake
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a44fa576f9
Fixes #868 by smoothing scroll-wheel scrolling. Makes scroll-wheel speed and scrolling friction into adjustable Properties.
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seanpaultaylor
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5fb2491b40
Change release optimization level to 0 for gameplayf library due to bullet NEON.
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Adam Blake
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a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
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sgrenier
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04aa4e68c0
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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Darryl Gough
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8d4899ccec
Added Game::getArguments().
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Steve Grenier
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6febb8d0e4
Created a new Platform.cpp source file and moved some of the common Platform methods from platform-specific source files into this source file to prevent duplication of code.
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John Brandle
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277b065fc7
added windows support for toggling sampling at runtime, and stubs for other platforms + lua bindings
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setaylor
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5b9ca0c7e9
Fixed shutdown on Windows and added shutdownInternal on Platform.
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Adam Blake
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a0a1da2fc5
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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Adam Blake
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bd425196ae
Adding "preferPhysical" parameter to Game::getGamepad().
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setaylor
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8069cdcd2a
Changes to Gamepad API
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setaylor
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2060284f26
Adds gamepadEventInternal on Platform
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Adam Blake
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581ba34522
Removing GamepadButton by adding _dataBinding member to Button.
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Adam Blake
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219943febf
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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%!s(int64=13) %!d(string=hai) anos |
Adam Blake
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979c8e2e9d
Big changes to the Gamepad class.
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Darryl Gough
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732e358f2f
Windows and Mac will now use the desktop resolution if fullscreen=true and width and height are not set.
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Darryl Gough
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fd2503f190
Changed launchUrl to launchURL.
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Darryl Gough
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7bc3230ffb
Fixed compile error related to launchUrl.
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pooerh
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c2a37f2d28
launchUrl to open URLs in external browser added to Game, run through static delegate to Platform implementation
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Steve Grenier
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2e7fcf3ca1
Added 64-bit Windows support.
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Steve Grenier
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fcf1ac4591
Fixes non-zero return codes from WinMain on Windows platform on successful exit.
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%!s(int64=13) %!d(string=hai) anos |
Steve Grenier
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c62f1c32cc
Changes getAbsoluteTime() on Windows to return time since starting game, rather than time since last reboot.
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setaylor
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4ff96acc05
Renamed platform qnx to blackberry
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