Ramprasad Madhavan
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482c2fd970
Merge branch 'next-rmadhavan' of https://github.com/blackberry-gaming/GamePlay into next-rmadhavan
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14 years ago |
Ramprasad Madhavan
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2b0b288c59
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-rmadhavan
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14 years ago |
Ramprasad Madhavan
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02a27e256a
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-rmadhavan
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14 years ago |
Ramprasad Madhavan
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714743af08
Adding the modified files to support gameplay on android platform.
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14 years ago |
Ramprasad Madhavan
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0c66baf747
Initial checkin for android platform support.
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14 years ago |
Sean Paul Taylor
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284dbed2de
Merge pull request #103 from blackberry-gaming/next-dgough
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14 years ago |
Darryl Gough
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61b50d181f
Remove FBX includes from FBX project file.
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14 years ago |
Sean Paul Taylor
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470a82ac3b
Merge pull request #102 from blackberry-gaming/next-dgough
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14 years ago |
Darryl Gough
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ff908dd6ca
Removes USE_FBX
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14 years ago |
Sean Paul Taylor
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369dc151af
Merge pull request #101 from blackberry-gaming/next-cculy
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14 years ago |
Chris Culy
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3190df38f1
Merge pull request #100 from blackberry-gaming/next-kcunney
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14 years ago |
Chris Culy
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d43c3f26f4
Adds capsule collision shape support.
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14 years ago |
Darryl Gough
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416145dd18
Fixes using the -i argument in the DAE encoder. -i lets users encode a specific node hierarchy instead of the entire scene.
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14 years ago |
Darryl Gough
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336e5181e8
Changes some methods in Package to use std::vector instead of arrays. This makes error clean up simpler.
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14 years ago |
Ramprasad Madhavan
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617e969121
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-rmadhavan
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14 years ago |
Kieran Cunney
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bf19baa4fa
Fixes memory leaks in createAnimationFromTo() and createAnimationFromBy()
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14 years ago |
Kieran Cunney
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d4ff231dfd
Adds new animation property ANIMATE_SCALE_UNIT to the Transform class.
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14 years ago |
Kieran Cunney
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3927011582
Fixes bug in Animation framework when AnimationController is shutting down and there is some code to trigger an animation to play on an animation end event. It was causing the animation code to never exit.
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14 years ago |
Darryl Gough
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94de1d91b5
Added @param doxygen comment to Game::keyEvent and Game::touchEvent.
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14 years ago |
Chris Culy
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25a7be8589
Updated physics debug drawing to use the new MeshBatch class.
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14 years ago |
Sean Paul Taylor
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4612fce5f9
Merge pull request #98 from blackberry-gaming/next-kcunney
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14 years ago |
Kieran Cunney
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6bb482905c
Removes support for multiple quaternion offsets in the Curve.cpp
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14 years ago |
Sean Paul Taylor
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a8996c9fc4
Merge pull request #97 from blackberry-gaming/next-setaylor
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14 years ago |
Sean Paul Taylor
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d3800e3694
Updated gameplay MacOS project files to include MeshBatch
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14 years ago |
Steve Grenier
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e13d615c31
Merge pull request #96 from blackberry-gaming/next-sgrenier
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14 years ago |
Sean Paul Taylor
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c499197934
Merge pull request #95 from blackberry-gaming/next-setaylor
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14 years ago |
Sean Paul Taylor
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4f3e479fec
Added back project reference dependencies onto gameplay library project for Momentics IDE
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14 years ago |
Steve Grenier
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7bd06601ab
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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14 years ago |
Steve Grenier
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dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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14 years ago |
Sean Paul Taylor
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a4b5192b9b
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-setaylor
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14 years ago |