Commit History

Autor SHA1 Mensaxe Data
  Adam Blake 48a0e94689 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake %!s(int64=13) %!d(string=hai) anos
  Adam Blake 93c477d644 All controls now take focus in the same way. %!s(int64=13) %!d(string=hai) anos
  seanpaultaylor 743f73d710 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-setaylor %!s(int64=13) %!d(string=hai) anos
  setaylor 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. %!s(int64=13) %!d(string=hai) anos
  Adam Blake 15aafb3c21 Fixes #476 (adding mouse event support to UI controls). %!s(int64=13) %!d(string=hai) anos
  Kieran Cunney ea6c5a7058 Changes calls in gameplay to abs() on a float to the floating point version fabs(). %!s(int64=13) %!d(string=hai) anos
  Adam Blake 97cdb2b2dc Fix for scrolling containers using FlowLayout. %!s(int64=13) %!d(string=hai) anos
  Adam Blake efbe1baf45 Stops containers from becoming dirty just when clicked on if they're not scrollable. %!s(int64=13) %!d(string=hai) anos
  Adam Blake 674aae2da3 Quick fix for controls sometimes not clearing themselves when needed. %!s(int64=13) %!d(string=hai) anos
  Adam Blake e7a31afb79 Fixing issues with scrolling within multiple nested containers. %!s(int64=13) %!d(string=hai) anos
  Adam Blake 81cc7c8061 Going back to batching controls more granularly in order to support overlapping controls and z-ordering. %!s(int64=13) %!d(string=hai) anos
  Adam Blake c7ad138996 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake %!s(int64=13) %!d(string=hai) anos
  Adam Blake 8e27bfa0f5 Clearing a form's FBO on creation / resize. %!s(int64=13) %!d(string=hai) anos
  setaylor 4c0d0ad4d9 Removed ScrollLayout.h/.cpp from Android makefile. %!s(int64=13) %!d(string=hai) anos
  Sean Paul Taylor 60c655b99b Removed ScrollLayout.h/.cpp %!s(int64=13) %!d(string=hai) anos
  Adam Blake 1ee9150c0c Removing elapsedTime param from Form::update so that scrolling doesn't require an API change. %!s(int64=13) %!d(string=hai) anos
  Adam Blake 449f37eeae Fixed bug in SpriteBatch::draw() method that rotates the quad in 2D. %!s(int64=13) %!d(string=hai) anos
  Adam Blake b06b8e30be Clearing alpha channel of a Form's framebuffer to 0. %!s(int64=13) %!d(string=hai) anos
  Chris Culy cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). %!s(int64=13) %!d(string=hai) anos
  Adam Blake 51af923531 Fixing autoWidth setters on Control and Form. %!s(int64=13) %!d(string=hai) anos
  Adam Blake 45b90b8731 Destructor and comments for Font::Text %!s(int64=13) %!d(string=hai) anos
  Adam Blake ad7e0d178d Calling setSize on Form will now re-create the Form's RenderTarget and projection matrix. %!s(int64=13) %!d(string=hai) anos
  Adam Blake 35c269ccf2 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake %!s(int64=13) %!d(string=hai) anos
  Adam Blake 6192fd04b7 2D Forms now draw into a FrameBuffer. Controls are only redrawn when dirty. %!s(int64=13) %!d(string=hai) anos
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). %!s(int64=13) %!d(string=hai) anos
  Adam Blake 89e032bd46 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake %!s(int64=13) %!d(string=hai) anos
  Adam Blake 37374d81cd Fixing a bug in Frustum where planes were being calculated incorrectly. %!s(int64=13) %!d(string=hai) anos
  Chris Culy 7dd0fc15ef Added support for loading any object that can load from a Properties object using a url instead of just a file name. %!s(int64=13) %!d(string=hai) anos
  Adam Blake faf409a2d6 Adding FlowLayout, ScrollLayout. %!s(int64=13) %!d(string=hai) anos
  Adam Blake d0a8c6301b Batching all text that shares the same font within a form. %!s(int64=13) %!d(string=hai) anos