Adam Blake
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48a0e94689
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake
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%!s(int64=13) %!d(string=hai) anos |
Adam Blake
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93c477d644
All controls now take focus in the same way.
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%!s(int64=13) %!d(string=hai) anos |
seanpaultaylor
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743f73d710
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-setaylor
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%!s(int64=13) %!d(string=hai) anos |
setaylor
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63ad96eed6
Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision.
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%!s(int64=13) %!d(string=hai) anos |
Adam Blake
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15aafb3c21
Fixes #476 (adding mouse event support to UI controls).
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%!s(int64=13) %!d(string=hai) anos |
Kieran Cunney
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ea6c5a7058
Changes calls in gameplay to abs() on a float to the floating point version fabs().
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%!s(int64=13) %!d(string=hai) anos |
Adam Blake
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97cdb2b2dc
Fix for scrolling containers using FlowLayout.
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%!s(int64=13) %!d(string=hai) anos |
Adam Blake
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efbe1baf45
Stops containers from becoming dirty just when clicked on if they're not scrollable.
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%!s(int64=13) %!d(string=hai) anos |
Adam Blake
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674aae2da3
Quick fix for controls sometimes not clearing themselves when needed.
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%!s(int64=13) %!d(string=hai) anos |
Adam Blake
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e7a31afb79
Fixing issues with scrolling within multiple nested containers.
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%!s(int64=13) %!d(string=hai) anos |
Adam Blake
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81cc7c8061
Going back to batching controls more granularly in order to support overlapping controls and z-ordering.
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%!s(int64=13) %!d(string=hai) anos |
Adam Blake
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c7ad138996
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake
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%!s(int64=13) %!d(string=hai) anos |
Adam Blake
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8e27bfa0f5
Clearing a form's FBO on creation / resize.
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%!s(int64=13) %!d(string=hai) anos |
setaylor
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4c0d0ad4d9
Removed ScrollLayout.h/.cpp from Android makefile.
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%!s(int64=13) %!d(string=hai) anos |
Sean Paul Taylor
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60c655b99b
Removed ScrollLayout.h/.cpp
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%!s(int64=13) %!d(string=hai) anos |
Adam Blake
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1ee9150c0c
Removing elapsedTime param from Form::update so that scrolling doesn't require an API change.
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%!s(int64=13) %!d(string=hai) anos |
Adam Blake
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449f37eeae
Fixed bug in SpriteBatch::draw() method that rotates the quad in 2D.
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%!s(int64=13) %!d(string=hai) anos |
Adam Blake
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b06b8e30be
Clearing alpha channel of a Form's framebuffer to 0.
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%!s(int64=13) %!d(string=hai) anos |
Chris Culy
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cb259ae230
Error handling improvements (3 of 7 - Scene and Tools/Utilities).
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%!s(int64=13) %!d(string=hai) anos |
Adam Blake
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51af923531
Fixing autoWidth setters on Control and Form.
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%!s(int64=13) %!d(string=hai) anos |
Adam Blake
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45b90b8731
Destructor and comments for Font::Text
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%!s(int64=13) %!d(string=hai) anos |
Adam Blake
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ad7e0d178d
Calling setSize on Form will now re-create the Form's RenderTarget and projection matrix.
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%!s(int64=13) %!d(string=hai) anos |
Adam Blake
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35c269ccf2
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake
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%!s(int64=13) %!d(string=hai) anos |
Adam Blake
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6192fd04b7
2D Forms now draw into a FrameBuffer. Controls are only redrawn when dirty.
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%!s(int64=13) %!d(string=hai) anos |
Chris Culy
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fe9e3c2870
Error handling improvements (1 of 7 - UI system and global macro rename).
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%!s(int64=13) %!d(string=hai) anos |
Adam Blake
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89e032bd46
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake
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%!s(int64=13) %!d(string=hai) anos |
Adam Blake
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37374d81cd
Fixing a bug in Frustum where planes were being calculated incorrectly.
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%!s(int64=13) %!d(string=hai) anos |
Chris Culy
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7dd0fc15ef
Added support for loading any object that can load from a Properties object using a url instead of just a file name.
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%!s(int64=13) %!d(string=hai) anos |
Adam Blake
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faf409a2d6
Adding FlowLayout, ScrollLayout.
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%!s(int64=13) %!d(string=hai) anos |
Adam Blake
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d0a8c6301b
Batching all text that shares the same font within a form.
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%!s(int64=13) %!d(string=hai) anos |