Chris Culy
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fe9e3c2870
Error handling improvements (1 of 7 - UI system and global macro rename).
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13 年 前 |
Darryl Gough
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ef58d24b1e
Fixed a bug when cloning a MeshSkin.
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13 年 前 |
Darryl Gough
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ef89abeeb9
Added the ability to clone a node.
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14 年 前 |
Steve Grenier
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c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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14 年 前 |
Steve Grenier
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cb26019194
Improved support for bounding volume computation for skinned meshes.
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14 年 前 |
Sean Paul Taylor
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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14 年 前 |
Steve Grenier
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caf7b1b1a3
Adding support for rough bounding volume computation for skinned meshes.
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14 年 前 |
Chris Culy
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f81631ed7c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-cculy
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14 年 前 |
Steve Grenier
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420da906ac
Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations.
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14 年 前 |
Chris Culy
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cced75c4bf
- Working changes for physics development.
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14 年 前 |
Chris Culy
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cf536cc2fd
- Interim commit on Physics development (before getting changes from SVN).
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14 年 前 |
Sean Paul Taylor
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65ee2544e0
GamePlay v1.0.1
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14 年 前 |
Sean Paul Taylor
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23328a79fd
This is the group for gaming/gameplay
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14 年 前 |