Commit History

Autor SHA1 Mensaxe Data
  Chris Culy 648dd5474d Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()). %!s(int64=13) %!d(string=hai) anos
  Chris Culy 39280b9f59 Refactored ScriptController's interface to be more clean (moved utility functions that are only used by the generated bindings outside ScriptController into the ScriptUtil namespace). %!s(int64=13) %!d(string=hai) anos
  Chris Culy 9ae05ccb3d Adds Lua scripting support to Android. %!s(int64=13) %!d(string=hai) anos
  Chris Culy bb658af28e Updated BB10 projects to work with Lua script support. %!s(int64=13) %!d(string=hai) anos
  Chris Culy 8bcd9762d8 Adds support for object arrays (i.e. VertexElement*). %!s(int64=13) %!d(string=hai) anos
  Chris Culy 29099b6987 Fix for enumerations in Lua scripts so that passing enums from C++ to Lua works properly. %!s(int64=13) %!d(string=hai) anos
  Chris Culy 7e9c449ffc Fixed another bug with boolean Lua stack values. %!s(int64=13) %!d(string=hai) anos
  Chris Culy 8167dc4e88 Adds support for detecting name clashes between Lua bindings and Lua keywords. %!s(int64=13) %!d(string=hai) anos
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos