Commit History

Author SHA1 Message Date
  Steve Grenier ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 years ago
  Kieran Cunney 1129e9e600 Optimizes and cleans up animation system. 13 years ago
  Sean Paul Taylor b3f5635387 Cleanup to comments 13 years ago
  Kieran Cunney 79724a7ee4 Changes requirement that Animations have at least 2 key-values - Animations can be created with on key value. 13 years ago
  Darryl Gough 5532ed322d Added a way to get an animation from an AnimationTarget. 14 years ago
  Kieran Cunney 1368de5bd8 Expose void destroyAnimation(Animation*) and void destroyAllAnimations() as public on AnimationController. 14 years ago
  Kieran Cunney 651381eb67 Fixes bug in animation blending of independent values. 14 years ago
  Kieran Cunney 3927011582 Fixes bug in Animation framework when AnimationController is shutting down and there is some code to trigger an animation to play on an animation end event. It was causing the animation code to never exit. 14 years ago
  Kieran Cunney fea5e09cde Merge branch 'next-kcunney' of https://github.com/blackberry-gaming/GamePlay into next-kcunney 14 years ago
  Kieran Cunney 0a4dab7615 Committing animations changes to support more interpolation types to next-kcunney so Serge can test them. 14 years ago
  Chris Culy 7dc5789199 Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files). 14 years ago
  Kieran Cunney 4361af0cbd Fixes 47. 14 years ago
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
  Kieran Cunney 86cc372e10 merging code to test for memory leaks. 14 years ago
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 14 years ago
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay 14 years ago