Commit History

Author SHA1 Message Date
  Steve Grenier 3068010d8d Changed UI/forms to no longer render to an offscreen framebuffer. 12 years ago
  Andrew Karpushin 9ce2f6759f added const qualifier on MeshBatch::add indices argument 13 years ago
  Andrew Karpushin ca27953c3e added const qualifier to MeshBatch::add vertices argument 13 years ago
  Darryl Gough fab194fea2 Added a non-templated "add" method to MeshBatch so Lua can call MeshBatch::add() 13 years ago
  setaylor 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. 13 years ago
  Chris Culy 648dd5474d Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()). 13 years ago
  Ken Whatmough b09154b746 Remove unnecessary error when mesh batch is not indexed. Code review required. Tested fine using non-indexed batches with over 100k verticies. 13 years ago
  Chris Culy 8167dc4e88 Adds support for detecting name clashes between Lua bindings and Lua keywords. 13 years ago
  Darryl Gough c47cc81178 Removed the copy constructor implementation for classes that wanted to hide it. 13 years ago
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). 13 years ago
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 years ago
  Sean Paul Taylor 5258121256 Updated xcode project for Bundle.h/.cpp 13 years ago
  Steve Grenier dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 years ago