Steve Grenier
|
3068010d8d
Changed UI/forms to no longer render to an offscreen framebuffer.
|
12 years ago |
Andrew Karpushin
|
9ce2f6759f
added const qualifier on MeshBatch::add indices argument
|
13 years ago |
Andrew Karpushin
|
ca27953c3e
added const qualifier to MeshBatch::add vertices argument
|
13 years ago |
Darryl Gough
|
fab194fea2
Added a non-templated "add" method to MeshBatch so Lua can call MeshBatch::add()
|
13 years ago |
setaylor
|
2cdd0cd1be
Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting.
|
13 years ago |
Chris Culy
|
648dd5474d
Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()).
|
13 years ago |
Ken Whatmough
|
b09154b746
Remove unnecessary error when mesh batch is not indexed. Code review required. Tested fine using non-indexed batches with over 100k verticies.
|
13 years ago |
Chris Culy
|
8167dc4e88
Adds support for detecting name clashes between Lua bindings and Lua keywords.
|
13 years ago |
Darryl Gough
|
c47cc81178
Removed the copy constructor implementation for classes that wanted to hide it.
|
13 years ago |
Chris Culy
|
02926c60b1
Error handling improvement (5 of 7 - Graphics).
|
13 years ago |
Chris Culy
|
fe9e3c2870
Error handling improvements (1 of 7 - UI system and global macro rename).
|
13 years ago |
Sean Paul Taylor
|
5258121256
Updated xcode project for Bundle.h/.cpp
|
13 years ago |
Steve Grenier
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
14 years ago |