seanpaultaylor
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b30a9f0c44
Fixed Terrain to support multiple lights.
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12 years ago |
seanpaultaylor
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b18cc5a0f7
Initial parts of SceneRenderer (forward lighting)
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12 years ago |
Darryl Gough
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1c34eebc9b
Changed Properties so that files can be loaded relative to the property file.
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12 years ago |
Steve Grenier
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6e69d767bd
Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared.
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13 years ago |
Steve Grenier
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bbb5ee1a92
Fixed memory leak in Terrain.
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13 years ago |
sgrenier
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93bccc1919
Adds support for .r16 file extension for RAW16 heightmap files.
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13 years ago |
sgrenier
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b55432e36a
Changed behavior of Scene::visit to stop child traversal, but continue sibling traversal when false is returned from visitMethod, instead of stopping traversal entirely.
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13 years ago |
Steve Grenier
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e51b4108de
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 years ago |
setaylor
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9cc8a2514f
Updated gameplay-api for v1.6.0.
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13 years ago |
Steve Grenier
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251329ebd7
Added new source and resources files for terrain feature to all platforms except Mac.
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13 years ago |
Steve Grenier
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abf2df5316
Fixed normal vector generation and transformation for terrain.
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13 years ago |
Steve Grenier
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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13 years ago |
Steve Grenier
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5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 years ago |
Steve Grenier
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138bb45f51
Added Terrain support:
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13 years ago |