Commit History

Author SHA1 Message Date
  seanpaultaylor b30a9f0c44 Fixed Terrain to support multiple lights. 12 years ago
  seanpaultaylor b18cc5a0f7 Initial parts of SceneRenderer (forward lighting) 12 years ago
  Darryl Gough 1c34eebc9b Changed Properties so that files can be loaded relative to the property file. 12 years ago
  Steve Grenier 6e69d767bd Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared. 13 years ago
  Steve Grenier bbb5ee1a92 Fixed memory leak in Terrain. 13 years ago
  sgrenier 93bccc1919 Adds support for .r16 file extension for RAW16 heightmap files. 13 years ago
  sgrenier b55432e36a Changed behavior of Scene::visit to stop child traversal, but continue sibling traversal when false is returned from visitMethod, instead of stopping traversal entirely. 13 years ago
  Steve Grenier e51b4108de Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
  setaylor 9cc8a2514f Updated gameplay-api for v1.6.0. 13 years ago
  Steve Grenier 251329ebd7 Added new source and resources files for terrain feature to all platforms except Mac. 13 years ago
  Steve Grenier abf2df5316 Fixed normal vector generation and transformation for terrain. 13 years ago
  Steve Grenier d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 years ago
  Steve Grenier 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
  Steve Grenier 138bb45f51 Added Terrain support: 13 years ago