Historie revizí

Autor SHA1 Zpráva Datum
  Adam Blake 4286cd5b0e Merge branch 'next' of https://github.com/blackberry/GamePlay into next před 13 roky
  Adam Blake c2f35d25e8 Fixes setVisible(false) for 2D controls without forcing all controls to be re-drawn. před 13 roky
  sgrenier 18ebaf93ef Merge branch 'next' of https://github.com/blackberry/GamePlay into next před 13 roky
  sgrenier b55432e36a Changed behavior of Scene::visit to stop child traversal, but continue sibling traversal when false is returned from visitMethod, instead of stopping traversal entirely. před 13 roky
  setaylor da09a7d4df Updated game.config files to use gamepad not gamepads. před 13 roky
  setaylor 30749eab2f Updated FrameBuffer bind and bindDefault to return the previously bound framebuffer. před 13 roky
  Adam Blake 95732ac4f4 Events will not be passed to forms / containers / controls that are not visible. před 13 roky
  setaylor 9147a88ecf - Moves Font, Form and Sprite shaders to file in the gameplay/res/shaders directory před 13 roky
  Ken Whatmough 951137718a Fixes #655. Also fixes setVisible(false) for 2D controls. před 13 roky
  Ken Whatmough 764eb219b7 Fixes displaced joystick sometimes seen on start-up when using virtual gamepad. před 13 roky
  Ken Whatmough 827830b403 Removes extraneous assertion that was crashing the forms test on exit on Windows. před 13 roky
  Ken Whatmough d697de8ba9 Adds joystick control to forms test and fixes projectPoint in framework (protect against null scene and use world matrix not local one). před 13 roky
  Ken Whatmough a0b32956f1 Adds forms test using default theme and fixes point projection on Xcode. Also adds billboards test to the Xcode project. před 13 roky
  Darryl Gough 85553c0bf8 Fixed minor warnings and converted tabs to spaces. před 13 roky
  Darryl Gough 73ad70d735 Fixed spelling mistakes in source code comments. před 13 roky
  Ken Whatmough 4eb096c76f Fixes accessing non-existant form on game exit. před 13 roky
  Adam Blake 7b0be86838 Added isScrolling() to Container. This method is used by controls to determine whether they've been clicked, or merely grabbed as a means to scroll their parent container. This logic has been added to all controls. Slider in particular makes use of it. The form in sample04-particles has been modified to show this. před 13 roky
  Adam Blake eaa23b0e7d Preventing the addition or deletion of new forms from within Form::mouseEventInternal, Form::touchEventInternal or Form::keyEventInternal from causing a crash. před 13 roky
  Adam Blake 6fd8aadef8 Added check to Form::setSize() to prevent it from attempting to create a FrameBuffer with a width or height of 0, which would cause the game to crash. před 13 roky
  Adam Blake c1ef988b63 Containers with ScrollBars will lay out their controls the first time update() is called on them, in order to auto-size controls before measuring the size of the scrollable region. This fixes an issue where scrollbars would not appear until the Container was clicked / touched, with scrollBarAutoHide disabled, for programmatically created forms. před 13 roky
  Darryl Gough 1c7a3c6fbf Converted tabs to spaces. před 13 roky
  Kieran Cunney 91f0eb1561 Fixes scrolling issues (and mouse wheel support!) před 13 roky
  Kieran Cunney 47674506a3 Fixes multiple-input handling and scrolling problems. před 13 roky
  Chris Culy 648dd5474d Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()). před 13 roky
  Chris Culy 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). před 13 roky
  Chris Culy 8167dc4e88 Adds support for detecting name clashes between Lua bindings and Lua keywords. před 13 roky
  Darryl Gough c47cc81178 Removed the copy constructor implementation for classes that wanted to hide it. před 13 roky
  setaylor f083148ab5 Renamed any getID with getId to be consistent with Node and other classes that had already been using getId. před 13 roky
  seanpaultaylor 17009ca8ef Optimization for Form to use a static Effect that is not required to be loaded from file and require a deploy resource when Forms are attached to 3D Nodes. před 13 roky
  seanpaultaylor b0bb31f061 Fixes busted Game::clear functionality caused by Forms/UI calling glClear directly instead of going through the Game::clear. před 13 roky