Histórico de commits

Autor SHA1 Mensagem Data
  seanpaultaylor 974df6bf10 Changed to FrameBuffer to finalize with SAFE_RELEASE since its extends Ref 13 anos atrás
  seanpaultaylor 7510b7fcf3 Fixes leak detected for static memory used and not freed via DebugMem testing. 13 anos atrás
  setaylor da09a7d4df Updated game.config files to use gamepad not gamepads. 13 anos atrás
  setaylor 30749eab2f Updated FrameBuffer bind and bindDefault to return the previously bound framebuffer. 13 anos atrás
  Darryl Gough 85553c0bf8 Fixed minor warnings and converted tabs to spaces. 13 anos atrás
  setaylor 67b4b03e21 FrameBuffers can now be non power of 2. 13 anos atrás
  Steve Grenier 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 anos atrás
  setaylor f083148ab5 Renamed any getID with getId to be consistent with Node and other classes that had already been using getId. 13 anos atrás
  seanpaultaylor 17009ca8ef Optimization for Form to use a static Effect that is not required to be loaded from file and require a deploy resource when Forms are attached to 3D Nodes. 13 anos atrás
  Kieran Cunney e137e948bb Adds Gamepad class to gameplay. 13 anos atrás
  setaylor 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. 13 anos atrás
  Adam Blake 6d69b65f7d Fixes issue with flickering framebuffers on iOS (and any platform where the 13 anos atrás
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). 13 anos atrás
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 anos atrás
  Steve Grenier 4ff5917c89 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. 14 anos atrás
  Sean Paul Taylor 4e90a68a9e Added FrameBuffer support. 14 anos atrás