setaylor
|
81ab7f5a20
Added tap and swipe gestures to Android with basic impl. since Android doesn't support gestures in NDK.
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vor 13 Jahren |
Brandon Slack
|
3b02c28f8b
Adds Pinch/Tap/Slide to iOS Build
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vor 13 Jahren |
setaylor
|
9e246bae10
Changes to gesture interfaces.
|
vor 13 Jahren |
setaylor
|
d9cc1ae079
Merge branch 'master' of https://github.com/blackberry/GamePlay into next
|
vor 13 Jahren |
Darryl Gough
|
946372f98d
Fixed EGL setup for Tegra 3 devices.
|
vor 13 Jahren |
setaylor
|
23a3707f1c
Added Gesture API support and implemented gestures support in PlatformQNX.cpp.
|
vor 13 Jahren |
seanpaultaylor
|
2f26a0a7a3
Additional changes for linux support
|
vor 13 Jahren |
setaylor
|
c0e67fd388
API Changes to Gamepad, Game and Platform for Gamepad API.
|
vor 13 Jahren |
Kieran Cunney
|
ff27996279
Adds empty implementations to the supported platforms for the newly added Platform gamepad APIs
|
vor 13 Jahren |
Darryl Gough
|
64c6f19902
Renamed gameplay::printError to gameplay::print.
|
vor 13 Jahren |
Chris Culy
|
648dd5474d
Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()).
|
vor 13 Jahren |
Chris Culy
|
29099b6987
Fix for enumerations in Lua scripts so that passing enums from C++ to Lua works properly.
|
vor 13 Jahren |
Darryl Gough
|
c47cc81178
Removed the copy constructor implementation for classes that wanted to hide it.
|
vor 13 Jahren |
setaylor
|
635aa6cb3a
Changed Game::setMouseCapture and Platform::setMouseCapture to setMouseCaptured.
|
vor 13 Jahren |
setaylor
|
1346e4c3a6
Updated Platform to support for optionally passing a user defined nativeWindow to attach to. (on platforms that support this)
|
vor 13 Jahren |
Steve Grenier
|
1df09c1322
Mouse capture support for Windows (Mac OSX support and accessories support for embedded platforms incomplete).
|
vor 13 Jahren |
Adam Blake
|
48fbf29317
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake
|
vor 13 Jahren |
Adam Blake
|
15aafb3c21
Fixes #476 (adding mouse event support to UI controls).
|
vor 13 Jahren |
Steve Grenier
|
ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
|
vor 13 Jahren |
Chris Culy
|
c28860fd66
Error handling improvements (6 of 7 - Game and Platform).
|
vor 13 Jahren |
Steve Grenier
|
5db193ce1d
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
|
vor 13 Jahren |
Steve Grenier
|
820398598f
Adds game configuration support including support for resource aliases to assist in defining different assets per target platform.
|
vor 13 Jahren |
setaylor
|
fd8e995eb2
Fixed android support for portrait mode accelerometer.
|
vor 13 Jahren |
Chris Culy
|
39a5e125a9
Fixes Android activity (app) life cycle issues.
|
vor 13 Jahren |
setaylor
|
8223247b12
Fixes #94 for JNI ERROR: non-VM thread making JNI calls.
|
vor 13 Jahren |
Darryl Gough
|
1dd3de7431
Fixed multi-touch for Android.
|
vor 13 Jahren |
Darryl Gough
|
a4cf36f65b
Fixed Platform::getAccelerometerValues() for Android.
|
vor 13 Jahren |
Darryl Gough
|
6720274dc9
Fixed bug where Forms did not receive touch event on Android.
|
vor 13 Jahren |
Brandon Slack
|
a58358f42e
Fixes crash on hitting esc on Mac OS X
|
vor 13 Jahren |
Chris Culy
|
ddbafec5ea
Moved the gameplay splash image into the main gameplay res folder.
|
vor 13 Jahren |