Commit Verlauf

Autor SHA1 Nachricht Datum
  setaylor 81ab7f5a20 Added tap and swipe gestures to Android with basic impl. since Android doesn't support gestures in NDK. vor 13 Jahren
  Brandon Slack 3b02c28f8b Adds Pinch/Tap/Slide to iOS Build vor 13 Jahren
  setaylor 9e246bae10 Changes to gesture interfaces. vor 13 Jahren
  setaylor d9cc1ae079 Merge branch 'master' of https://github.com/blackberry/GamePlay into next vor 13 Jahren
  Darryl Gough 946372f98d Fixed EGL setup for Tegra 3 devices. vor 13 Jahren
  setaylor 23a3707f1c Added Gesture API support and implemented gestures support in PlatformQNX.cpp. vor 13 Jahren
  seanpaultaylor 2f26a0a7a3 Additional changes for linux support vor 13 Jahren
  setaylor c0e67fd388 API Changes to Gamepad, Game and Platform for Gamepad API. vor 13 Jahren
  Kieran Cunney ff27996279 Adds empty implementations to the supported platforms for the newly added Platform gamepad APIs vor 13 Jahren
  Darryl Gough 64c6f19902 Renamed gameplay::printError to gameplay::print. vor 13 Jahren
  Chris Culy 648dd5474d Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()). vor 13 Jahren
  Chris Culy 29099b6987 Fix for enumerations in Lua scripts so that passing enums from C++ to Lua works properly. vor 13 Jahren
  Darryl Gough c47cc81178 Removed the copy constructor implementation for classes that wanted to hide it. vor 13 Jahren
  setaylor 635aa6cb3a Changed Game::setMouseCapture and Platform::setMouseCapture to setMouseCaptured. vor 13 Jahren
  setaylor 1346e4c3a6 Updated Platform to support for optionally passing a user defined nativeWindow to attach to. (on platforms that support this) vor 13 Jahren
  Steve Grenier 1df09c1322 Mouse capture support for Windows (Mac OSX support and accessories support for embedded platforms incomplete). vor 13 Jahren
  Adam Blake 48fbf29317 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake vor 13 Jahren
  Adam Blake 15aafb3c21 Fixes #476 (adding mouse event support to UI controls). vor 13 Jahren
  Steve Grenier ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). vor 13 Jahren
  Chris Culy c28860fd66 Error handling improvements (6 of 7 - Game and Platform). vor 13 Jahren
  Steve Grenier 5db193ce1d Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier vor 13 Jahren
  Steve Grenier 820398598f Adds game configuration support including support for resource aliases to assist in defining different assets per target platform. vor 13 Jahren
  setaylor fd8e995eb2 Fixed android support for portrait mode accelerometer. vor 13 Jahren
  Chris Culy 39a5e125a9 Fixes Android activity (app) life cycle issues. vor 13 Jahren
  setaylor 8223247b12 Fixes #94 for JNI ERROR: non-VM thread making JNI calls. vor 13 Jahren
  Darryl Gough 1dd3de7431 Fixed multi-touch for Android. vor 13 Jahren
  Darryl Gough a4cf36f65b Fixed Platform::getAccelerometerValues() for Android. vor 13 Jahren
  Darryl Gough 6720274dc9 Fixed bug where Forms did not receive touch event on Android. vor 13 Jahren
  Brandon Slack a58358f42e Fixes crash on hitting esc on Mac OS X vor 13 Jahren
  Chris Culy ddbafec5ea Moved the gameplay splash image into the main gameplay res folder. vor 13 Jahren